[Fix] companion hope levelup feature and default stress (#1839)
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* Fix issues with companions

* Remove unused companion hope resource
This commit is contained in:
Carlos Fernandez 2026-04-26 05:20:06 -04:00 committed by GitHub
parent 53f77972e3
commit 047e77154a
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GPG key ID: B5690EEEBB952194
6 changed files with 24 additions and 21 deletions

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@ -57,15 +57,9 @@ const companionBaseResources = Object.freeze({
stress: { stress: {
id: 'stress', id: 'stress',
initial: 0, initial: 0,
max: 0, max: 3,
reverse: true, reverse: true,
label: 'DAGGERHEART.GENERAL.stress' label: 'DAGGERHEART.GENERAL.stress'
},
hope: {
id: 'hope',
initial: 0,
reverse: false,
label: 'DAGGERHEART.GENERAL.hope'
} }
}); });

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@ -189,6 +189,9 @@ export default class DhpAdversary extends DhCreature {
prepareDerivedData() { prepareDerivedData() {
super.prepareDerivedData(); super.prepareDerivedData();
this.attack.roll.isStandardAttack = true; this.attack.roll.isStandardAttack = true;
// Clamp resources (must be done last to ensure all updates occur)
this.resources.clamp();
} }
_getTags() { _getTags() {

View file

@ -778,6 +778,8 @@ export default class DhCharacter extends DhCreature {
prepareDerivedData() { prepareDerivedData() {
super.prepareDerivedData(); super.prepareDerivedData();
this.resources.hope.max -= this.scars;
if (this.companion) { if (this.companion) {
for (let levelKey in this.companion.system.levelData.levelups) { for (let levelKey in this.companion.system.levelData.levelups) {
const level = this.companion.system.levelData.levelups[levelKey]; const level = this.companion.system.levelData.levelups[levelKey];
@ -791,7 +793,6 @@ export default class DhCharacter extends DhCreature {
} }
} }
this.resources.hope.max -= this.scars;
this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait; this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait;
this.resources.armor = { this.resources.armor = {
@ -801,6 +802,9 @@ export default class DhCharacter extends DhCreature {
}; };
this.attack.damage.parts.hitPoints.value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`; this.attack.damage.parts.hitPoints.value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
// Clamp resources (must be done last to ensure all updates occur)
this.resources.clamp();
} }
getRollData() { getRollData() {

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@ -144,9 +144,6 @@ export default class DhCompanion extends DhCreature {
const level = this.levelData.levelups[levelKey]; const level = this.levelData.levelups[levelKey];
for (let selection of level.selections) { for (let selection of level.selections) {
switch (selection.type) { switch (selection.type) {
case 'hope':
this.resources.hope += selection.value;
break;
case 'vicious': case 'vicious':
if (selection.data[0] === 'damage') { if (selection.data[0] === 'damage') {
this.attack.damage.parts.hitPoints.value.dice = adjustDice( this.attack.damage.parts.hitPoints.value.dice = adjustDice(
@ -183,6 +180,9 @@ export default class DhCompanion extends DhCreature {
return acc; return acc;
}, this.partner.system.companionData.levelupChoices); }, this.partner.system.companionData.levelupChoices);
} }
// Clamp resources (must be done last to ensure all updates occur)
this.resources.clamp();
} }
async _preUpdate(changes, options, userId) { async _preUpdate(changes, options, userId) {

View file

@ -60,14 +60,4 @@ export default class DhCreature extends BaseDataActor {
} }
} }
} }
prepareDerivedData() {
const minLimitResource = resource => {
if (resource) resource.value = Math.min(resource.value, resource.max);
};
minLimitResource(this.resources.stress);
minLimitResource(this.resources.hitPoints);
minLimitResource(this.resources.hope);
}
} }

View file

@ -80,6 +80,18 @@ class ResourcesField extends fields.TypedObjectField {
value.isReversed = resources[key].reverse; value.isReversed = resources[key].reverse;
value.max = typeof resource.max === 'number' ? (value.max ?? resource.max) : null; value.max = typeof resource.max === 'number' ? (value.max ?? resource.max) : null;
} }
Object.defineProperty(data, 'clamp', {
value: function () {
for (const key of Object.keys(this)) {
const resource = this[key];
if (typeof resource?.max === 'number') {
resource.value = Math.clamp(resource.value, 0, resource.max);
}
}
},
enumerable: false
});
return data; return data;
} }