[Fix] companion hope levelup feature and default stress (#1839)
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* Fix issues with companions

* Remove unused companion hope resource
This commit is contained in:
Carlos Fernandez 2026-04-26 05:20:06 -04:00 committed by GitHub
parent 53f77972e3
commit 047e77154a
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GPG key ID: B5690EEEBB952194
6 changed files with 24 additions and 21 deletions

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@ -144,9 +144,6 @@ export default class DhCompanion extends DhCreature {
const level = this.levelData.levelups[levelKey];
for (let selection of level.selections) {
switch (selection.type) {
case 'hope':
this.resources.hope += selection.value;
break;
case 'vicious':
if (selection.data[0] === 'damage') {
this.attack.damage.parts.hitPoints.value.dice = adjustDice(
@ -183,6 +180,9 @@ export default class DhCompanion extends DhCreature {
return acc;
}, this.partner.system.companionData.levelupChoices);
}
// Clamp resources (must be done last to ensure all updates occur)
this.resources.clamp();
}
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