[Fix] companion hope levelup feature and default stress (#1839)
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* Fix issues with companions

* Remove unused companion hope resource
This commit is contained in:
Carlos Fernandez 2026-04-26 05:20:06 -04:00 committed by GitHub
parent 53f77972e3
commit 047e77154a
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GPG key ID: B5690EEEBB952194
6 changed files with 24 additions and 21 deletions

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@ -778,6 +778,8 @@ export default class DhCharacter extends DhCreature {
prepareDerivedData() {
super.prepareDerivedData();
this.resources.hope.max -= this.scars;
if (this.companion) {
for (let levelKey in this.companion.system.levelData.levelups) {
const level = this.companion.system.levelData.levelups[levelKey];
@ -791,7 +793,6 @@ export default class DhCharacter extends DhCreature {
}
}
this.resources.hope.max -= this.scars;
this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait;
this.resources.armor = {
@ -801,6 +802,9 @@ export default class DhCharacter extends DhCreature {
};
this.attack.damage.parts.hitPoints.value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
// Clamp resources (must be done last to ensure all updates occur)
this.resources.clamp();
}
getRollData() {