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[Feature] 340-341 RollMode & ChatSpeaker (#347)
* Added RollMode to standalone DamageDialog and to RollDialog. ChatMessage now add ChatSpeaker * Just a little fix for Damage Action --------- Co-authored-by: Dapoolp <elcatnet@gmail.com>
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12 changed files with 112 additions and 42 deletions
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@ -268,7 +268,8 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
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hasDamage: !!this.damage?.parts?.length,
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hasHealing: !!this.healing,
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hasEffect: !!this.effects?.length,
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hasSave: this.hasSave
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hasSave: this.hasSave,
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selectedRollMode: game.settings.get('core', 'rollMode')
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};
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}
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@ -10,6 +10,7 @@ export default class DHDamageAction extends DHBaseAction {
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}
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async rollDamage(event, data) {
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const systemData = data.system ?? data;
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let formula = this.damage.parts.map(p => this.getFormulaValue(p, data).getFormula(this.actor)).join(' + '),
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damageTypes = [...new Set(this.damage.parts.reduce((a, c) => a.concat([...c.type]), []))];
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@ -19,15 +20,15 @@ export default class DHDamageAction extends DHBaseAction {
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let roll = { formula: formula, total: formula },
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bonusDamage = [];
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if (isNaN(formula)) formula = Roll.replaceFormulaData(formula, this.getRollData(data.system ?? data));
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if (isNaN(formula)) formula = Roll.replaceFormulaData(formula, this.getRollData(systemData));
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const config = {
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title: game.i18n.format('DAGGERHEART.UI.Chat.damageRoll.title', { damage: this.name }),
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roll: { formula },
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targets: data.system?.targets.filter(t => t.hit) ?? data.targets,
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targets: systemData.targets.filter(t => t.hit) ?? data.targets,
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hasSave: this.hasSave,
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isCritical: data.system?.roll?.isCritical ?? false,
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source: data.system?.source,
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isCritical: systemData.roll?.isCritical ?? false,
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source: systemData.source,
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data: this.getRollData(),
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damageTypes,
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event
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@ -36,6 +37,8 @@ export default class DHDamageAction extends DHBaseAction {
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if (data.system) {
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config.source.message = data._id;
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config.directDamage = false;
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} else {
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config.directDamage = true;
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}
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roll = CONFIG.Dice.daggerheart.DamageRoll.build(config);
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