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[Feature] 340-341 RollMode & ChatSpeaker (#347)
* Added RollMode to standalone DamageDialog and to RollDialog. ChatMessage now add ChatSpeaker * Just a little fix for Damage Action --------- Co-authored-by: Dapoolp <elcatnet@gmail.com>
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parent
da6d9418b7
commit
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12 changed files with 112 additions and 42 deletions
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@ -64,6 +64,13 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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context.rollConfig = this.config;
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context.hasRoll = !!this.config.roll;
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context.canRoll = true;
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context.selectedRollMode = this.config.selectedRollMode;
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context.rollModes = Object.entries(CONFIG.Dice.rollModes).map(([action, { label, icon }]) => ({
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action,
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label,
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icon
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}));
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if (this.config.costs?.length) {
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const updatedCosts = this.action.calcCosts(this.config.costs);
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context.costs = updatedCosts.map(x => ({
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@ -99,6 +106,8 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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static updateRollConfiguration(event, _, formData) {
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const { ...rest } = foundry.utils.expandObject(formData.object);
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this.config.selectedRollMode = rest.selectedRollMode;
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if (this.config.costs) {
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this.config.costs = foundry.utils.mergeObject(this.config.costs, rest.costs);
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}
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@ -122,11 +131,6 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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}
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static selectExperience(_, button) {
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/* if (this.config.experiences.find(x => x === button.dataset.key)) {
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this.config.experiences = this.config.experiences.filter(x => x !== button.dataset.key);
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} else {
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this.config.experiences = [...this.config.experiences, button.dataset.key];
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} */
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this.config.experiences =
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this.config.experiences.indexOf(button.dataset.key) > -1
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? this.config.experiences.filter(x => x !== button.dataset.key)
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@ -48,12 +48,22 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
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: game.i18n.localize('DAGGERHEART.EFFECTS.ApplyLocations.damageRoll.name');
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context.extraFormula = this.config.extraFormula;
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context.formula = this.roll.constructFormula(this.config);
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context.directDamage = this.config.directDamage;
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context.selectedRollMode = this.config.selectedRollMode;
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context.rollModes = Object.entries(CONFIG.Dice.rollModes).map(([action, { label, icon }]) => ({
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action,
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label,
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icon
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}));
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return context;
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}
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static updateRollConfiguration(event, _, formData) {
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static updateRollConfiguration(_event, _, formData) {
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const { ...rest } = foundry.utils.expandObject(formData.object);
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this.config.extraFormula = rest.extraFormula;
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this.config.selectedRollMode = rest.selectedRollMode;
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this.render();
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}
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@ -88,7 +88,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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onRollDamage = async (event, message) => {
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event.stopPropagation();
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const actor = await this.getActor(message.system.source.actor);
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if (!actor || !game.user.isGM) return true;
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if (game.user.character?.id !== actor.id && !game.user.isGM) return true;
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if (message.system.source.item && message.system.source.action) {
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const action = this.getAction(actor, message.system.source.item, message.system.source.action);
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if (!action || !action?.rollDamage) return;
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@ -268,7 +268,8 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
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hasDamage: !!this.damage?.parts?.length,
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hasHealing: !!this.healing,
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hasEffect: !!this.effects?.length,
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hasSave: this.hasSave
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hasSave: this.hasSave,
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selectedRollMode: game.settings.get('core', 'rollMode')
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};
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}
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@ -10,6 +10,7 @@ export default class DHDamageAction extends DHBaseAction {
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}
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async rollDamage(event, data) {
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const systemData = data.system ?? data;
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let formula = this.damage.parts.map(p => this.getFormulaValue(p, data).getFormula(this.actor)).join(' + '),
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damageTypes = [...new Set(this.damage.parts.reduce((a, c) => a.concat([...c.type]), []))];
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@ -19,15 +20,15 @@ export default class DHDamageAction extends DHBaseAction {
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let roll = { formula: formula, total: formula },
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bonusDamage = [];
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if (isNaN(formula)) formula = Roll.replaceFormulaData(formula, this.getRollData(data.system ?? data));
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if (isNaN(formula)) formula = Roll.replaceFormulaData(formula, this.getRollData(systemData));
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const config = {
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title: game.i18n.format('DAGGERHEART.UI.Chat.damageRoll.title', { damage: this.name }),
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roll: { formula },
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targets: data.system?.targets.filter(t => t.hit) ?? data.targets,
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targets: systemData.targets.filter(t => t.hit) ?? data.targets,
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hasSave: this.hasSave,
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isCritical: data.system?.roll?.isCritical ?? false,
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source: data.system?.source,
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isCritical: systemData.roll?.isCritical ?? false,
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source: systemData.source,
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data: this.getRollData(),
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damageTypes,
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event
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@ -36,6 +37,8 @@ export default class DHDamageAction extends DHBaseAction {
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if (data.system) {
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config.source.message = data._id;
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config.directDamage = false;
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} else {
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config.directDamage = true;
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}
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roll = CONFIG.Dice.daggerheart.DamageRoll.build(config);
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@ -87,7 +87,7 @@ export default class DHRoll extends Roll {
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system: config,
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rolls: [roll]
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};
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return await cls.create(msg);
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return await cls.create(msg, { rollMode: config.selectedRollMode });
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}
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static applyKeybindings(config) {
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@ -37,4 +37,15 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
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e.setAttribute('data-use-perm', document.testUserPermission(game.user, 'OWNER'));
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});
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}
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async _preCreate(data, options, user) {
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options.speaker = ChatMessage.getSpeaker();
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const rollActorOwner = data.rolls?.[0]?.data?.parent?.owner;
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if (rollActorOwner) {
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data.author = rollActorOwner ? rollActorOwner.id : data.author;
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await this.updateSource({ author: rollActorOwner ?? user });
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}
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return super._preCreate(data, options, rollActorOwner ?? user);
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}
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}
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