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118 - adversary data model (#119)
* Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up
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18 changed files with 307 additions and 935 deletions
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@ -1,55 +1,60 @@
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const resourceField = () =>
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new foundry.data.fields.SchemaField({
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value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
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max: new foundry.data.fields.NumberField({ initial: 0, integer: true })
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});
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export default class DhpAdversary extends foundry.abstract.TypeDataModel {
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static LOCALIZATION_PREFIXES = ['DAGGERHEART.Sheets.Adversary'];
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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resources: new fields.SchemaField({
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health: new fields.SchemaField({
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value: new fields.NumberField({ initial: 0, integer: true }),
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min: new fields.NumberField({ initial: 0, integer: true }),
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max: new fields.NumberField({ initial: 0, integer: true })
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}),
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stress: new fields.SchemaField({
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value: new fields.NumberField({ initial: 0, integer: true }),
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min: new fields.NumberField({ initial: 0, integer: true }),
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max: new fields.NumberField({ initial: 0, integer: true })
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})
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}),
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tier: new fields.StringField({
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choices: Object.keys(SYSTEM.GENERAL.tiers),
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required: true,
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choices: SYSTEM.GENERAL.tiers,
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initial: SYSTEM.GENERAL.tiers.tier1.id
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}),
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type: new fields.StringField({
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choices: Object.keys(SYSTEM.ACTOR.adversaryTypes),
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integer: false,
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initial: Object.keys(SYSTEM.ACTOR.adversaryTypes).find(x => x === 'standard')
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required: true,
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choices: SYSTEM.ACTOR.adversaryTypes,
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initial: SYSTEM.ACTOR.adversaryTypes.standard.id
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}),
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description: new fields.HTMLField(),
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motivesAndTactics: new fields.HTMLField(),
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difficulty: new fields.NumberField({ required: true, initial: 1, integer: true }),
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damageThresholds: new fields.SchemaField({
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major: new fields.NumberField({ required: true, initial: 0, integer: true }),
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severe: new fields.NumberField({ required: true, initial: 0, integer: true })
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}),
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resources: new fields.SchemaField({
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hitPoints: resourceField(),
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stress: resourceField()
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}),
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description: new fields.StringField({}),
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motivesAndTactics: new fields.ArrayField(new fields.StringField({})),
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attackModifier: new fields.NumberField({ integer: true, nullabe: true, initial: null }),
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attack: new fields.SchemaField({
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name: new fields.StringField({}),
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range: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.range), integer: false }),
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modifier: new fields.NumberField({ required: true, integer: true, initial: 0 }),
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range: new fields.StringField({
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required: true,
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choices: SYSTEM.GENERAL.range,
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initial: SYSTEM.GENERAL.range.melee.id
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}),
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damage: new fields.SchemaField({
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value: new fields.StringField({}),
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type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.damageTypes), integer: false })
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value: new fields.StringField(),
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type: new fields.StringField({
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required: true,
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choices: SYSTEM.GENERAL.damageTypes,
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initial: SYSTEM.GENERAL.damageTypes.physical.id
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})
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})
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}),
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difficulty: new fields.NumberField({ initial: 1, integer: true }),
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damageThresholds: new fields.SchemaField({
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major: new fields.NumberField({ initial: 0, integer: true }),
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severe: new fields.NumberField({ initial: 0, integer: true })
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}),
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experiences: new fields.TypedObjectField(
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new fields.SchemaField({
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id: new fields.StringField({ required: true }),
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name: new fields.StringField(),
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value: new fields.NumberField({ integer: true, nullable: true, initial: null })
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value: new fields.NumberField({ required: true, integer: true, initial: 1 })
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})
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)
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/* Features waiting on pseudo-document data model addition */
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};
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}
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get features() {
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return this.parent.items.filter(x => x.type === 'feature');
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}
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}
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