mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 11:41:08 +01:00
118 - adversary data model (#119)
* Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up
This commit is contained in:
parent
ad0acd62cd
commit
02f16f7363
18 changed files with 307 additions and 935 deletions
145
lang/en.json
145
lang/en.json
|
|
@ -268,45 +268,47 @@
|
|||
"tier4": "Tier 4"
|
||||
},
|
||||
"Adversary": {
|
||||
"Bruiser": {
|
||||
"Name": "Bruiser",
|
||||
"Description": "Tough adversaries with powerful attacks."
|
||||
},
|
||||
"Horde": {
|
||||
"Name": "Horde",
|
||||
"Description": "A Horde represents a number of foes working in a group."
|
||||
},
|
||||
"Leader": {
|
||||
"Name": "Leader",
|
||||
"Description": "Adversaries that command and summon other adversaries."
|
||||
},
|
||||
"Minion": {
|
||||
"Name": "Minion",
|
||||
"Description": "Basic enemies that are easily dispatched but dangerous in numbers."
|
||||
},
|
||||
"Ranged": {
|
||||
"Name": "Ranged",
|
||||
"Description": "Adversaries that attack from a distance."
|
||||
},
|
||||
"Skulker": {
|
||||
"Name": "Skulker",
|
||||
"Description": "Adversaries that maneuver and exploit opportunities to ambush their opponents."
|
||||
},
|
||||
"Social": {
|
||||
"Name": "Social",
|
||||
"Description": "Adversaries that are primarily interpersonal threats or challenges."
|
||||
},
|
||||
"Solo": {
|
||||
"Name": "Solo",
|
||||
"Description": "Designed to present a challenge to a whole party."
|
||||
},
|
||||
"Standard": {
|
||||
"Name": "Standard",
|
||||
"Description": "Rank and File adversaries."
|
||||
},
|
||||
"Support": {
|
||||
"Name": "Support",
|
||||
"Description": "Enemies that enhance their allies and/or disrupt their opponents."
|
||||
"Type": {
|
||||
"Bruiser": {
|
||||
"label": "Bruiser",
|
||||
"Description": "Tough adversaries with powerful attacks."
|
||||
},
|
||||
"Horde": {
|
||||
"label": "Horde",
|
||||
"Description": "A Horde represents a number of foes working in a group."
|
||||
},
|
||||
"Leader": {
|
||||
"label": "Leader",
|
||||
"Description": "Adversaries that command and summon other adversaries."
|
||||
},
|
||||
"Minion": {
|
||||
"label": "Minion",
|
||||
"Description": "Basic enemies that are easily dispatched but dangerous in numbers."
|
||||
},
|
||||
"Ranged": {
|
||||
"label": "Ranged",
|
||||
"Description": "Adversaries that attack from a distance."
|
||||
},
|
||||
"Skulk": {
|
||||
"label": "Skulk",
|
||||
"Description": "Adversaries that maneuver and exploit opportunities to ambush their opponents."
|
||||
},
|
||||
"Social": {
|
||||
"label": "Social",
|
||||
"Description": "Adversaries that are primarily interpersonal threats or challenges."
|
||||
},
|
||||
"Solo": {
|
||||
"label": "Solo",
|
||||
"Description": "Designed to present a challenge to a whole party."
|
||||
},
|
||||
"Standard": {
|
||||
"label": "Standard",
|
||||
"Description": "Rank and File adversaries."
|
||||
},
|
||||
"Support": {
|
||||
"label": "Support",
|
||||
"Description": "Enemies that enhance their allies and/or disrupt their opponents."
|
||||
}
|
||||
},
|
||||
"Trait": {
|
||||
"Relentless": {
|
||||
|
|
@ -1025,35 +1027,52 @@
|
|||
}
|
||||
},
|
||||
"Adversary": {
|
||||
"Description": "Description",
|
||||
"MotivesAndTactics": "Motives & Tactics",
|
||||
"Tier": "Tier",
|
||||
"Type": "Type",
|
||||
"Attack": {
|
||||
"Title": "Attack",
|
||||
"Modifier": "Attack Modifier",
|
||||
"Name": "Name",
|
||||
"Range": "Range",
|
||||
"Damage": {
|
||||
"Title": "Damage",
|
||||
"Value": "Value",
|
||||
"Type": "Type"
|
||||
"FIELDS": {
|
||||
"tier": { "label": "Tier" },
|
||||
"type": { "label": "Type" },
|
||||
"description": { "label": "Description" },
|
||||
"motivesAndTactics": { "label": "Motives & Tactics" },
|
||||
"difficulty": { "label": "Difficulty" },
|
||||
"damageThresholds": {
|
||||
"major": { "label": "Major" },
|
||||
"severe": { "label": "Severe" }
|
||||
},
|
||||
"resources": {
|
||||
"hitPoints": {
|
||||
"value": { "label": "Current" },
|
||||
"max": { "label": "Max" }
|
||||
},
|
||||
"stress": {
|
||||
"value": { "label": "Current" },
|
||||
"max": { "label": "Max" }
|
||||
}
|
||||
},
|
||||
"experiences": {
|
||||
"element": {
|
||||
"name": { "label": "Name" },
|
||||
"value": { "label": "Modifier" }
|
||||
}
|
||||
},
|
||||
"attack": {
|
||||
"name": { "label": "Name" },
|
||||
"modifier": { "label": "Modifier" },
|
||||
"range": { "label": "Range" },
|
||||
"damage": {
|
||||
"value": { "label": "Damage" },
|
||||
"type": { "label": "Damage Type" }
|
||||
}
|
||||
}
|
||||
},
|
||||
"Difficulty": "Difficulty",
|
||||
"Reaction": "Reaction Roll",
|
||||
"DamageThresholds": {
|
||||
"Title": "Damage Thresholds",
|
||||
"Minor": "Minor",
|
||||
"Major": "Major",
|
||||
"Severe": "Severe"
|
||||
"Tabs": {
|
||||
"Main": "Data",
|
||||
"Information": "Information"
|
||||
},
|
||||
"HP": "HP",
|
||||
"General": "General",
|
||||
"DamageThresholds": "Damage Thresholds",
|
||||
"HitPoints": "Hit Points",
|
||||
"Stress": "Stress",
|
||||
"Experience": "Experience",
|
||||
"Experiences": "Experiences",
|
||||
"Features": "Features",
|
||||
"NewFeature": "New Feature"
|
||||
"Attack": "Attack"
|
||||
},
|
||||
"Environment": {
|
||||
"FIELDS": {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue