[Feature] Damage Reduction Rules (#574)

* More rules

* Updated some cards with damageReduction

* Fixed Endurance and HighStamina Features

* More style improvements
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WBHarry 2025-08-04 16:18:03 +02:00 committed by GitHub
parent 6bdeccfbf9
commit 02a8a9c313
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59 changed files with 640 additions and 245 deletions

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@ -4,7 +4,7 @@
"type": "domainCard",
"folder": "me7ywrVh38j6T8Sm",
"system": {
"description": "<p><p class=\"Body-Foundation\">Once per <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"long-rest\" nexus=\"daggerheart\">long rest</tooltip>, while youre charging into danger, you can muster a rousing call that inspires your allies. All allies who can hear you each clear a <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"stress\" nexus=\"daggerheart\">Stress</tooltip> and gain a <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"hope\" nexus=\"daggerheart\">Hope</tooltip>. Additionally, your allies gain <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"advantage-and-disadvantage\" nexus=\"daggerheart\">advantage</tooltip> on <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"attack-roll\" nexus=\"daggerheart\">attack rolls</tooltip> until you or an ally rolls a failure with <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"fear\" nexus=\"daggerheart\">Fear</tooltip>.</p></p>",
"description": "<p class=\"Body-Foundation\">Once per long rest, while youre charging into danger, you can muster a rousing call that inspires your allies. All allies who can hear you each clear a Stress and gain a Hope. Additionally, your allies gain advantage on attack rolls until you or an ally rolls a failure with Fear.</p>",
"domain": "blade",
"recallCost": 2,
"level": 8,
@ -14,7 +14,7 @@
"type": "healing",
"_id": "jakoB9n8KSgvYVZv",
"systemPath": "actions",
"description": "",
"description": "<p class=\"Body-Foundation\">Once per long rest, while youre charging into danger, you can muster a rousing call that inspires your allies. All allies who can hear you each clear a Stress and gain a Hope. Additionally, your allies gain advantage on attack rolls until you or an ally rolls a failure with Fear.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -119,8 +119,8 @@
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753922784413,
"modifiedTime": 1754247384173,
"lastModifiedBy": "l5jB3XmcVXOTQpRZ"
"modifiedTime": 1754304622040,
"lastModifiedBy": "MQSznptE5yLT7kj8"
},
"_id": "Ef1JsUG50LIoKx2F",
"sort": 3400000,