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[Feature] Damage Reduction Rules (#574)
* More rules * Updated some cards with damageReduction * Fixed Endurance and HighStamina Features * More style improvements
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59 changed files with 640 additions and 245 deletions
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@ -240,7 +240,8 @@ export default class DhCharacter extends BaseDataActor {
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stressDamageReduction: new fields.SchemaField({
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severe: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.severe'),
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major: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.major'),
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minor: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.minor')
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minor: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.minor'),
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any: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.any')
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}),
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increasePerArmorMark: new fields.NumberField({
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integer: true,
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@ -249,7 +250,11 @@ export default class DhCharacter extends BaseDataActor {
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hint: 'DAGGERHEART.GENERAL.Rules.damageReduction.increasePerArmorMark.hint'
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}),
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magical: new fields.BooleanField({ initial: false }),
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physical: new fields.BooleanField({ initial: false })
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physical: new fields.BooleanField({ initial: false }),
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thresholdImmunities: new fields.SchemaField({
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minor: new fields.BooleanField({ initial: false })
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}),
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disabledArmor: new fields.BooleanField({ intial: false })
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}),
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attack: new fields.SchemaField({
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damage: new fields.SchemaField({
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