[Feature] Damage Reduction Rules (#574)

* More rules

* Updated some cards with damageReduction

* Fixed Endurance and HighStamina Features

* More style improvements
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WBHarry 2025-08-04 16:18:03 +02:00 committed by GitHub
parent 6bdeccfbf9
commit 02a8a9c313
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59 changed files with 640 additions and 245 deletions

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@ -318,6 +318,7 @@
"DamageReduction": {
"armorMarks": "Armor Marks",
"armorWithStress": "Spend 1 stress to use an extra mark",
"thresholdImmunities": "Threshold Immunities",
"stress": "Stress",
"stressReduction": "Reduce By Stress",
"title": "Damage Reduction",
@ -952,6 +953,12 @@
"name": "Dice Set"
}
},
"RuleChoice": {
"off": "Off",
"offWithToggle": "Off With Toggle",
"on": "On",
"onWithToggle": "On With Toggle"
},
"SelectAction": {
"selectType": "Select Action Type",
"selectAction": "Action Selection"
@ -1662,7 +1669,8 @@
"major": "Major",
"severe": "Severe",
"majorThreshold": "Major Damage Threshold",
"severeThreshold": "Severe Damage Threshold"
"severeThreshold": "Severe Damage Threshold",
"with": "{threshold} Damage Threshold"
},
"Dice": {
"single": "Die",
@ -1772,6 +1780,10 @@
"hint": "If this value is set you can use up to that much stress to spend additional Armor Marks beyond your normal maximum."
},
"stress": {
"any": {
"label": "Stress Damage Reduction: Any",
"hint": "The cost in stress you can pay to reduce incoming damage down one threshold"
},
"severe": {
"label": "Stress Damage Reduction: Severe",
"hint": "The cost in stress you can pay to reduce severe damage down to major."
@ -1850,6 +1862,7 @@
},
"actorName": "Actor Name",
"amount": "Amount",
"any": "Any",
"armorScore": "Armor Score",
"activeEffects": "Active Effects",
"armorSlots": "Armor Slots",
@ -2059,6 +2072,10 @@
"hint": "Automatically increase the GM's fear pool on a fear duality roll result."
},
"FIELDS": {
"damageReductionRulesDefault": {
"label": "Damage Reduction Rules Default",
"hint": "Wether using armor and reductions has rules on by default"
},
"hopeFear": {
"label": "Hope & Fear",
"gm": { "label": "GM" },
@ -2312,7 +2329,9 @@
"appliedEvenIfSuccessful": "Applied even if save succeeded",
"diceIsRerolled": "The dice has been rerolled (x{times})",
"pendingSaves": "Pending Reaction Rolls",
"openSheetSettings": "Open Settings"
"openSheetSettings": "Open Settings",
"rulesOn": "Rules On",
"rulesOff": "Rules Off"
}
}
}