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163 - Actor Sub Datas (#182)
* Added rules/bonuses for all classes and subclasses * More
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7ac3066f68
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3 changed files with 48 additions and 7 deletions
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@ -393,6 +393,14 @@ export const abilityCosts = {
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slayer: {
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slayer: {
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id: 'slayer',
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id: 'slayer',
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label: 'Slayer Dice'
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label: 'Slayer Dice'
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},
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tide: {
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id: 'tide',
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label: 'Tide'
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},
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chaos: {
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id: 'chaos',
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label: 'Chaos'
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}
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}
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};
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};
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@ -68,7 +68,13 @@ export default class DhpAdversary extends BaseDataActor {
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name: new fields.StringField(),
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name: new fields.StringField(),
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value: new fields.NumberField({ required: true, integer: true, initial: 1 })
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value: new fields.NumberField({ required: true, integer: true, initial: 1 })
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})
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})
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)
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),
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bonuses: new fields.SchemaField({
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difficulty: new fields.SchemaField({
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all: new fields.NumberField({ integer: true, initial: 0 }),
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reaction: new fields.NumberField({ integer: true, initial: 0 })
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})
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})
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};
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};
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}
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}
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}
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}
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@ -38,7 +38,9 @@ export default class DhCharacter extends BaseDataActor {
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resources: new fields.SchemaField({
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resources: new fields.SchemaField({
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hitPoints: resourceField(6),
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hitPoints: resourceField(6),
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stress: resourceField(6),
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stress: resourceField(6),
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hope: resourceField(6)
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hope: resourceField(6),
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tokens: new fields.ObjectField(),
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dice: new fields.ObjectField()
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}),
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}),
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traits: new fields.SchemaField({
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traits: new fields.SchemaField({
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agility: attributeField(),
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agility: attributeField(),
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@ -93,9 +95,22 @@ export default class DhCharacter extends BaseDataActor {
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}),
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}),
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levelData: new fields.EmbeddedDataField(DhPCLevelData),
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levelData: new fields.EmbeddedDataField(DhPCLevelData),
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bonuses: new fields.SchemaField({
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bonuses: new fields.SchemaField({
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attack: new fields.NumberField({ integer: true, initial: 0 }),
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armorScore: new fields.NumberField({ integer: true, initial: 0 }),
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spellcast: new fields.NumberField({ integer: true, initial: 0 }),
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damageThresholds: new fields.SchemaField({
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armorScore: new fields.NumberField({ integer: true, initial: 0 })
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severe: new fields.NumberField({ integer: true, initial: 0 }),
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major: new fields.NumberField({ integer: true, initial: 0 })
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}),
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roll: new fields.SchemaField({
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attack: new fields.NumberField({ integer: true, initial: 0 }),
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spellcast: new fields.NumberField({ integer: true, initial: 0 }),
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action: new fields.NumberField({ integer: true, initial: 0 }),
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hopeOrFear: new fields.NumberField({ integer: true, initial: 0 })
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}),
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damage: new fields.SchemaField({
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all: new fields.NumberField({ integer: true, initial: 0 }),
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physical: new fields.NumberField({ integer: true, initial: 0 }),
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magic: new fields.NumberField({ integer: true, initial: 0 })
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})
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}),
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}),
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rules: new fields.SchemaField({
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rules: new fields.SchemaField({
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maxArmorMarked: new fields.SchemaField({
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maxArmorMarked: new fields.SchemaField({
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@ -107,7 +122,15 @@ export default class DhCharacter extends BaseDataActor {
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severe: stressDamageReductionRule(),
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severe: stressDamageReductionRule(),
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major: stressDamageReductionRule(),
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major: stressDamageReductionRule(),
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minor: stressDamageReductionRule()
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minor: stressDamageReductionRule()
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})
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}),
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strangePatterns: new fields.NumberField({
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integer: true,
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min: 1,
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max: 12,
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nullable: true,
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initial: null
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}),
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runeWard: new fields.BooleanField({ initial: false })
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})
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})
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};
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};
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}
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}
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@ -274,7 +297,11 @@ export default class DhCharacter extends BaseDataActor {
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const data = super.getRollData();
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const data = super.getRollData();
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return {
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return {
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...data,
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...data,
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tier: this.tier
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...this.resources.tokens,
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...this.resources.dice,
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...this.bonuses,
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tier: this.tier,
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level: this.levelData.level.current
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};
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};
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}
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}
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}
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}
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