This commit is contained in:
Gergely Bräutigam 2026-07-18 18:33:28 +02:00 committed by GitHub
commit 01dbc14207
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GPG key ID: B5690EEEBB952194
14 changed files with 117 additions and 20 deletions

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@ -144,6 +144,10 @@
"resultBased": {
"label": "Formula based on Hope/Fear result."
},
"fullRestore": {
"label": "Fully restore the resource.",
"inChatRoll": "Full"
},
"applyTo": {
"label": "Targeted Resource"
},
@ -1277,6 +1281,11 @@
"name": "Fear",
"abbreviation": "FR",
"inChatRoll": "Fear"
},
"weaponResource": {
"name": "Weapon Resource",
"abbreviation": "WR",
"inChatRoll": "Reload"
}
},
"ItemResourceProgression": {
@ -2658,6 +2667,7 @@
},
"Weapon": {
"weaponType": "Weapon Type",
"configureAttack": "Configure Attack",
"primaryWeapon": {
"full": "Primary Weapon",
"short": "Primary"
@ -3093,6 +3103,8 @@
"applyHealing": "Apply Healing"
},
"markResource": "Mark {quantity} {resource}",
"reloadWeapon": "Reload {weapon}",
"restoreWeaponResource": "Restore {quantity} on {weapon}",
"refreshMessage": {
"title": "Feature Refresh",
"header": "Refreshed"

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@ -160,7 +160,7 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
context.allDamageTypesUsed = !getUnusedDamageTypes(this.action.damage.parts).length;
if (this.action.damage.hasOwnProperty('includeBase') && this.action.type === 'attack')
context.hasBaseDamage = !!this.action.parent.attack;
context.hasBaseDamage = !!this.action.parent.attack && !this.action.baseAction;
}
context.costOptions = this.getCostOptions();

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@ -5,6 +5,9 @@ export default class WeaponSheet extends ItemAttachmentSheet(DHBaseItemSheet) {
/**@inheritdoc */
static DEFAULT_OPTIONS = {
classes: ['weapon'],
actions: {
configureAttack: WeaponSheet.#configureAttack
},
tagifyConfigs: [
{
selector: '.features-input',
@ -46,6 +49,13 @@ export default class WeaponSheet extends ItemAttachmentSheet(DHBaseItemSheet) {
return context;
}
/**
* Open the action configuration sheet for the weapon's base attack.
*/
static #configureAttack() {
this.document.system.attack.sheet.render({ force: true });
}
/**
* Callback function used by `tagifyElement`.
* @param {Array<Object>} selectedOptions - The currently selected tag objects.

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@ -191,6 +191,11 @@ export const healingTypes = {
id: 'fear',
label: 'DAGGERHEART.CONFIG.HealingType.fear.name',
abbreviation: 'DAGGERHEART.CONFIG.HealingType.fear.abbreviation'
},
weaponResource: {
id: 'weaponResource',
label: 'DAGGERHEART.CONFIG.HealingType.weaponResource.name',
abbreviation: 'DAGGERHEART.CONFIG.HealingType.weaponResource.abbreviation'
}
};

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@ -197,11 +197,29 @@ export default class CostField extends fields.ArrayField {
static getItemIdCostUpdate(r) {
switch (r.key) {
case CONFIG.DH.GENERAL.itemAbilityCosts.resource.id:
case CONFIG.DH.GENERAL.itemAbilityCosts.resource.id: {
const resource = r.target.system.resource;
let max = Number(resource.max);
if (!Number.isFinite(max) && resource.max) {
try {
max = Roll.safeEval(Roll.replaceFormulaData(resource.max, r.target.getRollData()));
} catch {
max = null;
}
}
const hasMax = Number.isFinite(max) && max > 0;
if (r.clear) {
return {
path: 'system.resource.value',
value: hasMax ? max : resource.value
};
}
const newValue = resource.value + r.value;
return {
path: 'system.resource.value',
value: r.target.system.resource.value + r.value
value: Math.max(hasMax ? Math.min(newValue, max) : newValue, 0)
};
}
case CONFIG.DH.GENERAL.itemAbilityCosts.quantity.id:
return {
path: 'system.quantity',

View file

@ -45,9 +45,10 @@ export default class DamageField extends fields.SchemaField {
return;
let formulas = this.damage.parts.map(p => ({
formula: DamageField.getFormulaValue.call(this, p, config).getFormula(this.actor),
formula: p.fullRestore ? '0' : DamageField.getFormulaValue.call(this, p, config).getFormula(this.actor),
damageTypes: p.applyTo === 'hitPoints' && !p.type.size ? new Set(['physical']) : p.type,
applyTo: p.applyTo
applyTo: p.applyTo,
fullRestore: p.fullRestore
}));
if (!formulas.length) return false;
@ -67,6 +68,7 @@ export default class DamageField extends fields.SchemaField {
if (DamageField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.always.id)
damageConfig.dialog.configure = false;
if (formulas.every(f => f.fullRestore)) damageConfig.dialog.configure = false;
if (config.hasSave) config.onSave = damageConfig.onSave = this.save.damageMod;
damageConfig.source.message = messageId;
@ -305,6 +307,10 @@ export class DHResourceData extends foundry.abstract.DataModel {
initial: false,
label: 'DAGGERHEART.ACTIONS.Settings.resultBased.label'
}),
fullRestore: new fields.BooleanField({
initial: false,
label: 'DAGGERHEART.ACTIONS.Settings.fullRestore.label'
}),
value: new fields.EmbeddedDataField(DHActionDiceData),
valueAlt: new fields.EmbeddedDataField(DHActionDiceData)
};

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@ -774,17 +774,21 @@ export default class DhpActor extends Actor {
Object.entries(healings).forEach(([key, healing]) => {
healing.parts.forEach(part => {
const update = updates.find(u => u.key === key);
if (update) update.value += part.total;
else updates.push({ value: part.total, key });
if (update) {
update.value += part.total;
update.clear ||= !!part.fullRestore;
} else updates.push({ value: part.total, key, clear: !!part.fullRestore });
});
});
updates.forEach(
u =>
(u.value = !(u.key === 'fear' || this.system?.resources?.[u.key]?.isReversed === false)
? u.value * -1
: u.value)
);
updates.forEach(u => {
if (u.key === CONFIG.DH.GENERAL.healingTypes.weaponResource.id) return;
u.value = !(u.key === 'fear' || this.system?.resources?.[u.key]?.isReversed === false)
? u.value * -1
: u.value;
});
this.convertResourceHealingToReload(updates);
await this.modifyResource(updates);
@ -810,7 +814,7 @@ export default class DhpActor extends Actor {
resources.forEach(r => {
if (r.itemId) {
const { path, value } = game.system.api.fields.ActionFields.CostField.getItemIdCostUpdate(r);
updates.items[r.key] = {
updates.items[`${r.itemId}-${r.key}`] = {
target: r.target,
resources: { [path]: value }
};
@ -881,6 +885,22 @@ export default class DhpActor extends Actor {
return damage >= this.system.damageThresholds.severe ? 3 : damage >= this.system.damageThresholds.major ? 2 : 1;
}
convertResourceHealingToReload(updates) {
const resourceIndex = updates.findIndex(u => u.key === CONFIG.DH.GENERAL.healingTypes.weaponResource.id);
if (resourceIndex === -1) return;
const [reload] = updates.splice(resourceIndex, 1);
const weapons = this.items.filter(i => i.type === 'weapon' && i.system.equipped && i.system.resource);
for (const weapon of weapons) {
updates.push({
key: CONFIG.DH.GENERAL.itemAbilityCosts.resource.id,
value: reload.value,
clear: reload.clear,
itemId: weapon.id,
target: weapon
});
}
}
convertStressDamageToHP(resources) {
const stressDamage = resources.find(r => r.key === 'stress'),
newValue = this.system.resources.stress.value + stressDamage.value;

View file

@ -132,7 +132,7 @@
"image": {},
"text": {
"format": 1,
"content": "<blockquote><p>This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at <a href=\"https://www.daggerheart.com/\" title=\"Daggerheart Official Website\">https://www.daggerheart.com</a>. There are no previous modifications by others.</p><p></p></blockquote><h1>The Foundryborne Team</h1><p></p><p>The Foundryborne Team consists of:</p><p></p><ul><li><p>@harryfuralle</p></li><li><p>@cptn_cosmo</p></li><li><p>@molilo</p></li><li><p>@joaquinp98</p></li><li><p>@dapoulp</p></li><li><p>@ikraik</p></li><li><p>@irktheimp</p></li><li><p>@jacobwojo</p></li><li><p>@vyrth</p></li><li><p>@.ontaro</p></li><li><p>@saatsin</p></li><li><p>@david.xyz</p></li><li><p>@lazjen</p></li></ul><p></p><p>With Art from:</p><p></p><ul><li><p>@molilo (Foundryborne User Interface &amp; Domain Card Placeholder Artwork)</p></li><li><p>@UsernameIsInUse (Foundryborne Logo, Website Design, Duality Roll Icon</p></li><li><p>@CyrensMaps (Combat Wheelchair Icons)</p></li></ul><p></p><p>And special thanks to our hard working community testers:<br /></p><ul><li><p>@lazjen</p></li></ul><p></p><p>We would also like to thank the FoundryVTT team for their support in publishing this system, as well as providing countless Icons to be used in many places.</p><p>And, of course, special thanks to the teams at Critical Role and Darrington Press for making such a wonderful game and updating the license to allow a FoundryVTT version of the system.</p><p></p><h1>The Foundryborne Community</h1><p></p><p>Without our amazing community this project would not have been possible.</p><p>You kept us going with both direct contributions and just endless support!</p><p>We thank you with all our hearts.</p><p><a href=\"https://foundryborne.online/\" title=\"Foundryborne official website\">Come join us!</a></p>"
"content": "<blockquote><p>This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at <a href=\"https://www.daggerheart.com/\" title=\"Daggerheart Official Website\">https://www.daggerheart.com</a>. There are no previous modifications by others.</p><p></p></blockquote><h1>The Foundryborne Team</h1><p></p><p>The Foundryborne Team consists of:</p><p></p><ul><li><p>@harryfuralle</p></li><li><p>@cptn_cosmo</p></li><li><p>@molilo</p></li><li><p>@joaquinp98</p></li><li><p>@dapoulp</p></li><li><p>@ikraik</p></li><li><p>@irktheimp</p></li><li><p>@jacobwojo</p></li><li><p>@vyrth</p></li><li><p>@.ontaro</p></li><li><p>@saatsin</p></li><li><p>@david.xyz</p></li><li><p>@lazjen</p></li><li><p>@Skarlso</p></li></ul><p></p><p>With Art from:</p><p></p><ul><li><p>@molilo (Foundryborne User Interface &amp; Domain Card Placeholder Artwork)</p></li><li><p>@UsernameIsInUse (Foundryborne Logo, Website Design, Duality Roll Icon</p></li><li><p>@CyrensMaps (Combat Wheelchair Icons)</p></li></ul><p></p><p>And special thanks to our hard working community testers:<br /></p><ul><li><p>@lazjen</p></li></ul><p></p><p>We would also like to thank the FoundryVTT team for their support in publishing this system, as well as providing countless Icons to be used in many places.</p><p>And, of course, special thanks to the teams at Critical Role and Darrington Press for making such a wonderful game and updating the license to allow a FoundryVTT version of the system.</p><p></p><h1>The Foundryborne Community</h1><p></p><p>Without our amazing community this project would not have been possible.</p><p>You kept us going with both direct contributions and just endless support!</p><p>We thank you with all our hearts.</p><p><a href=\"https://foundryborne.online/\" title=\"Foundryborne official website\">Come join us!</a></p>"
},
"video": {
"controls": true,

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@ -3,4 +3,6 @@
@import './class.less';
@import './domain-card.less';
@import './feature.less';
@import './heritage.less';
@import './heritage.less';
@import './item-sheet-shared.less';
@import './weapon.less';

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@ -0,0 +1,6 @@
.application.sheet.daggerheart.dh-style.weapon {
section.tab {
height: 400px;
overflow-y: auto;
}
}

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@ -31,6 +31,10 @@
{{/unless}}
</legend>
{{#if (eq dmg.applyTo 'weaponResource')}}
{{formField ../fields.fullRestore value=dmg.fullRestore name=(concat ../path "damage.parts." dmg.applyTo ".fullRestore") localize=true classes="checkbox"}}
{{/if}}
{{#unless dmg.fullRestore}}
{{#if (and (not @root.isNPC) @root.hasRoll (not dmg.base))}}
{{formField ../fields.resultBased value=dmg.resultBased name=(concat "damage.parts." dmg.applyTo ".resultBased") localize=true classes="checkbox"}}
{{/if}}
@ -48,6 +52,7 @@
{{else}}
{{> formula fields=../fields.value.fields type=../fields.type dmg=dmg source=dmg.value target="value" key=dmg.applyTo path=../path}}
{{/if}}
{{/unless}}
{{#if (and (eq dmg.applyTo 'hitPoints') (ne @root.source.type 'healing'))}}
{{formField ../fields.type value=dmg.type name=(concat ../path "damage.parts." dmg.applyTo ".type") localize=true}}

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@ -4,7 +4,10 @@
data-group='{{tabs.settings.group}}'
>
<fieldset class="two-columns">
<legend>{{localize tabs.settings.label}}</legend>
<legend>
{{localize tabs.settings.label}}
<a data-action="configureAttack" data-tooltip="{{localize 'DAGGERHEART.ITEMS.Weapon.configureAttack'}}"><i class="fa-solid fa-wrench icon-button"></i></a>
</legend>
<span>{{localize "DAGGERHEART.GENERAL.Tiers.singular"}}</span>
{{formInput systemFields.tier value=source.system.tier}}
<span>{{localize "DAGGERHEART.ITEMS.Weapon.secondaryWeapon.full"}}</span>

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@ -8,7 +8,15 @@
<ul class="damage-container">
{{#each this.updates}}
<li class="damage-row">
{{#if (gte this.value 0)}}
{{#if this.itemId}}
<span>
{{#if this.clear}}
{{localize "DAGGERHEART.UI.Chat.reloadWeapon" weapon=this.target.name}}
{{else}}
{{localize "DAGGERHEART.UI.Chat.restoreWeaponResource" quantity=this.value weapon=this.target.name}}
{{/if}}
</span>
{{else if (gte this.value 0)}}
<span>
{{
localize "DAGGERHEART.UI.Chat.markResource"

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@ -11,7 +11,7 @@
<div class="roll-part-extra on-reduced">
<div class="wrapper">
{{#each damage as | roll index | }}
<div class="roll-formula">{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.inChatRoll')}}: {{total}}</div>
<div class="roll-formula">{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.inChatRoll')}}: {{#if parts.[0].fullRestore}}{{localize "DAGGERHEART.ACTIONS.Settings.fullRestore.inChatRoll"}}{{else}}{{total}}{{/if}}</div>
{{/each}}
</div>
</div>
@ -21,7 +21,7 @@
{{#each damage as | roll index | }}
<fieldset>
<legend>
{{#if ../hasHealing}}{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.name')}}{{else}}{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.inChatRoll')}}{{/if}} <div class="roll-formula">{{localize "DAGGERHEART.GENERAL.total"}}: {{roll.total}}</div>{{#if (and (eq index "hitPoints") ../isDirect)}} <div class="roll-formula">{{localize "DAGGERHEART.CONFIG.DamageType.direct.short"}}</div>{{/if}}
{{#if ../hasHealing}}{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.name')}}{{else}}{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.inChatRoll')}}{{/if}} <div class="roll-formula">{{localize "DAGGERHEART.GENERAL.total"}}: {{#if roll.parts.[0].fullRestore}}{{localize "DAGGERHEART.ACTIONS.Settings.fullRestore.inChatRoll"}}{{else}}{{roll.total}}{{/if}}</div>{{#if (and (eq index "hitPoints") ../isDirect)}} <div class="roll-formula">{{localize "DAGGERHEART.CONFIG.DamageType.direct.short"}}</div>{{/if}}
</legend>
{{#each roll.parts}}
{{#if (and (not @root.hasHealing) damageTypes.length)}}
@ -32,6 +32,7 @@
{{/each}}
<div class="roll-formula">{{total}}</div></span></label>
{{/if}}
{{#unless fullRestore}}
<div class="roll-dice">
{{#if dice.length}}
{{#each dice}}
@ -60,6 +61,7 @@
</div>
{{/if}}
</div>
{{/unless}}
{{/each}}
</fieldset>
{{/each}}