mirror of
https://github.com/Foundryborne/daggerheart.git
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Merge 8082cb3a18 into 4b651836ff
This commit is contained in:
commit
01dbc14207
14 changed files with 117 additions and 20 deletions
12
lang/en.json
12
lang/en.json
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@ -144,6 +144,10 @@
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"resultBased": {
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"label": "Formula based on Hope/Fear result."
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},
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"fullRestore": {
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"label": "Fully restore the resource.",
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"inChatRoll": "Full"
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},
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"applyTo": {
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"label": "Targeted Resource"
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},
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@ -1277,6 +1281,11 @@
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"name": "Fear",
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"abbreviation": "FR",
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"inChatRoll": "Fear"
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},
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"weaponResource": {
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"name": "Weapon Resource",
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"abbreviation": "WR",
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"inChatRoll": "Reload"
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}
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},
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"ItemResourceProgression": {
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@ -2658,6 +2667,7 @@
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},
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"Weapon": {
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"weaponType": "Weapon Type",
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"configureAttack": "Configure Attack",
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"primaryWeapon": {
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"full": "Primary Weapon",
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"short": "Primary"
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@ -3093,6 +3103,8 @@
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"applyHealing": "Apply Healing"
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},
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"markResource": "Mark {quantity} {resource}",
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"reloadWeapon": "Reload {weapon}",
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"restoreWeaponResource": "Restore {quantity} on {weapon}",
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"refreshMessage": {
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"title": "Feature Refresh",
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"header": "Refreshed"
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@ -160,7 +160,7 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
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context.allDamageTypesUsed = !getUnusedDamageTypes(this.action.damage.parts).length;
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if (this.action.damage.hasOwnProperty('includeBase') && this.action.type === 'attack')
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context.hasBaseDamage = !!this.action.parent.attack;
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context.hasBaseDamage = !!this.action.parent.attack && !this.action.baseAction;
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}
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context.costOptions = this.getCostOptions();
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@ -5,6 +5,9 @@ export default class WeaponSheet extends ItemAttachmentSheet(DHBaseItemSheet) {
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/**@inheritdoc */
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static DEFAULT_OPTIONS = {
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classes: ['weapon'],
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actions: {
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configureAttack: WeaponSheet.#configureAttack
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},
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tagifyConfigs: [
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{
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selector: '.features-input',
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@ -46,6 +49,13 @@ export default class WeaponSheet extends ItemAttachmentSheet(DHBaseItemSheet) {
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return context;
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}
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/**
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* Open the action configuration sheet for the weapon's base attack.
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*/
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static #configureAttack() {
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this.document.system.attack.sheet.render({ force: true });
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}
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/**
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* Callback function used by `tagifyElement`.
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* @param {Array<Object>} selectedOptions - The currently selected tag objects.
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@ -191,6 +191,11 @@ export const healingTypes = {
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id: 'fear',
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label: 'DAGGERHEART.CONFIG.HealingType.fear.name',
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abbreviation: 'DAGGERHEART.CONFIG.HealingType.fear.abbreviation'
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},
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weaponResource: {
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id: 'weaponResource',
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label: 'DAGGERHEART.CONFIG.HealingType.weaponResource.name',
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abbreviation: 'DAGGERHEART.CONFIG.HealingType.weaponResource.abbreviation'
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}
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};
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@ -197,11 +197,29 @@ export default class CostField extends fields.ArrayField {
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static getItemIdCostUpdate(r) {
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switch (r.key) {
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case CONFIG.DH.GENERAL.itemAbilityCosts.resource.id:
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case CONFIG.DH.GENERAL.itemAbilityCosts.resource.id: {
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const resource = r.target.system.resource;
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let max = Number(resource.max);
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if (!Number.isFinite(max) && resource.max) {
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try {
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max = Roll.safeEval(Roll.replaceFormulaData(resource.max, r.target.getRollData()));
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} catch {
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max = null;
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}
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}
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const hasMax = Number.isFinite(max) && max > 0;
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if (r.clear) {
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return {
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path: 'system.resource.value',
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value: hasMax ? max : resource.value
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};
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}
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const newValue = resource.value + r.value;
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return {
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path: 'system.resource.value',
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value: r.target.system.resource.value + r.value
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value: Math.max(hasMax ? Math.min(newValue, max) : newValue, 0)
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};
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}
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case CONFIG.DH.GENERAL.itemAbilityCosts.quantity.id:
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return {
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path: 'system.quantity',
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@ -45,9 +45,10 @@ export default class DamageField extends fields.SchemaField {
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return;
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let formulas = this.damage.parts.map(p => ({
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formula: DamageField.getFormulaValue.call(this, p, config).getFormula(this.actor),
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formula: p.fullRestore ? '0' : DamageField.getFormulaValue.call(this, p, config).getFormula(this.actor),
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damageTypes: p.applyTo === 'hitPoints' && !p.type.size ? new Set(['physical']) : p.type,
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applyTo: p.applyTo
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applyTo: p.applyTo,
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fullRestore: p.fullRestore
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}));
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if (!formulas.length) return false;
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@ -67,6 +68,7 @@ export default class DamageField extends fields.SchemaField {
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if (DamageField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.always.id)
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damageConfig.dialog.configure = false;
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if (formulas.every(f => f.fullRestore)) damageConfig.dialog.configure = false;
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if (config.hasSave) config.onSave = damageConfig.onSave = this.save.damageMod;
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damageConfig.source.message = messageId;
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@ -305,6 +307,10 @@ export class DHResourceData extends foundry.abstract.DataModel {
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initial: false,
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label: 'DAGGERHEART.ACTIONS.Settings.resultBased.label'
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}),
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fullRestore: new fields.BooleanField({
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initial: false,
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label: 'DAGGERHEART.ACTIONS.Settings.fullRestore.label'
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}),
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value: new fields.EmbeddedDataField(DHActionDiceData),
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valueAlt: new fields.EmbeddedDataField(DHActionDiceData)
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};
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@ -774,17 +774,21 @@ export default class DhpActor extends Actor {
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Object.entries(healings).forEach(([key, healing]) => {
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healing.parts.forEach(part => {
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const update = updates.find(u => u.key === key);
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if (update) update.value += part.total;
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else updates.push({ value: part.total, key });
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if (update) {
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update.value += part.total;
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update.clear ||= !!part.fullRestore;
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} else updates.push({ value: part.total, key, clear: !!part.fullRestore });
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});
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});
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updates.forEach(
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u =>
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(u.value = !(u.key === 'fear' || this.system?.resources?.[u.key]?.isReversed === false)
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? u.value * -1
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: u.value)
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);
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updates.forEach(u => {
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if (u.key === CONFIG.DH.GENERAL.healingTypes.weaponResource.id) return;
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u.value = !(u.key === 'fear' || this.system?.resources?.[u.key]?.isReversed === false)
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? u.value * -1
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: u.value;
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});
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this.convertResourceHealingToReload(updates);
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await this.modifyResource(updates);
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@ -810,7 +814,7 @@ export default class DhpActor extends Actor {
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resources.forEach(r => {
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if (r.itemId) {
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const { path, value } = game.system.api.fields.ActionFields.CostField.getItemIdCostUpdate(r);
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updates.items[r.key] = {
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updates.items[`${r.itemId}-${r.key}`] = {
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target: r.target,
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resources: { [path]: value }
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};
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@ -881,6 +885,22 @@ export default class DhpActor extends Actor {
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return damage >= this.system.damageThresholds.severe ? 3 : damage >= this.system.damageThresholds.major ? 2 : 1;
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}
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convertResourceHealingToReload(updates) {
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const resourceIndex = updates.findIndex(u => u.key === CONFIG.DH.GENERAL.healingTypes.weaponResource.id);
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if (resourceIndex === -1) return;
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const [reload] = updates.splice(resourceIndex, 1);
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const weapons = this.items.filter(i => i.type === 'weapon' && i.system.equipped && i.system.resource);
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for (const weapon of weapons) {
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updates.push({
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key: CONFIG.DH.GENERAL.itemAbilityCosts.resource.id,
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value: reload.value,
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clear: reload.clear,
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itemId: weapon.id,
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target: weapon
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});
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}
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}
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convertStressDamageToHP(resources) {
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const stressDamage = resources.find(r => r.key === 'stress'),
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newValue = this.system.resources.stress.value + stressDamage.value;
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@ -132,7 +132,7 @@
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"image": {},
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"text": {
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"format": 1,
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"content": "<blockquote><p>This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at <a href=\"https://www.daggerheart.com/\" title=\"Daggerheart Official Website\">https://www.daggerheart.com</a>. There are no previous modifications by others.</p><p></p></blockquote><h1>The Foundryborne Team</h1><p></p><p>The Foundryborne Team consists of:</p><p></p><ul><li><p>@harryfuralle</p></li><li><p>@cptn_cosmo</p></li><li><p>@molilo</p></li><li><p>@joaquinp98</p></li><li><p>@dapoulp</p></li><li><p>@ikraik</p></li><li><p>@irktheimp</p></li><li><p>@jacobwojo</p></li><li><p>@vyrth</p></li><li><p>@.ontaro</p></li><li><p>@saatsin</p></li><li><p>@david.xyz</p></li><li><p>@lazjen</p></li></ul><p></p><p>With Art from:</p><p></p><ul><li><p>@molilo (Foundryborne User Interface & Domain Card Placeholder Artwork)</p></li><li><p>@UsernameIsInUse (Foundryborne Logo, Website Design, Duality Roll Icon</p></li><li><p>@CyrensMaps (Combat Wheelchair Icons)</p></li></ul><p></p><p>And special thanks to our hard working community testers:<br /></p><ul><li><p>@lazjen</p></li></ul><p></p><p>We would also like to thank the FoundryVTT team for their support in publishing this system, as well as providing countless Icons to be used in many places.</p><p>And, of course, special thanks to the teams at Critical Role and Darrington Press for making such a wonderful game and updating the license to allow a FoundryVTT version of the system.</p><p></p><h1>The Foundryborne Community</h1><p></p><p>Without our amazing community this project would not have been possible.</p><p>You kept us going with both direct contributions and just endless support!</p><p>We thank you with all our hearts.</p><p><a href=\"https://foundryborne.online/\" title=\"Foundryborne official website\">Come join us!</a></p>"
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"content": "<blockquote><p>This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at <a href=\"https://www.daggerheart.com/\" title=\"Daggerheart Official Website\">https://www.daggerheart.com</a>. There are no previous modifications by others.</p><p></p></blockquote><h1>The Foundryborne Team</h1><p></p><p>The Foundryborne Team consists of:</p><p></p><ul><li><p>@harryfuralle</p></li><li><p>@cptn_cosmo</p></li><li><p>@molilo</p></li><li><p>@joaquinp98</p></li><li><p>@dapoulp</p></li><li><p>@ikraik</p></li><li><p>@irktheimp</p></li><li><p>@jacobwojo</p></li><li><p>@vyrth</p></li><li><p>@.ontaro</p></li><li><p>@saatsin</p></li><li><p>@david.xyz</p></li><li><p>@lazjen</p></li><li><p>@Skarlso</p></li></ul><p></p><p>With Art from:</p><p></p><ul><li><p>@molilo (Foundryborne User Interface & Domain Card Placeholder Artwork)</p></li><li><p>@UsernameIsInUse (Foundryborne Logo, Website Design, Duality Roll Icon</p></li><li><p>@CyrensMaps (Combat Wheelchair Icons)</p></li></ul><p></p><p>And special thanks to our hard working community testers:<br /></p><ul><li><p>@lazjen</p></li></ul><p></p><p>We would also like to thank the FoundryVTT team for their support in publishing this system, as well as providing countless Icons to be used in many places.</p><p>And, of course, special thanks to the teams at Critical Role and Darrington Press for making such a wonderful game and updating the license to allow a FoundryVTT version of the system.</p><p></p><h1>The Foundryborne Community</h1><p></p><p>Without our amazing community this project would not have been possible.</p><p>You kept us going with both direct contributions and just endless support!</p><p>We thank you with all our hearts.</p><p><a href=\"https://foundryborne.online/\" title=\"Foundryborne official website\">Come join us!</a></p>"
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},
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"video": {
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"controls": true,
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@ -3,4 +3,6 @@
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@import './class.less';
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@import './domain-card.less';
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@import './feature.less';
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@import './heritage.less';
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@import './heritage.less';
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@import './item-sheet-shared.less';
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@import './weapon.less';
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6
styles/less/sheets/items/weapon.less
Normal file
6
styles/less/sheets/items/weapon.less
Normal file
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@ -0,0 +1,6 @@
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.application.sheet.daggerheart.dh-style.weapon {
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section.tab {
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height: 400px;
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overflow-y: auto;
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}
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}
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@ -31,6 +31,10 @@
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{{/unless}}
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</legend>
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{{#if (eq dmg.applyTo 'weaponResource')}}
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{{formField ../fields.fullRestore value=dmg.fullRestore name=(concat ../path "damage.parts." dmg.applyTo ".fullRestore") localize=true classes="checkbox"}}
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{{/if}}
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{{#unless dmg.fullRestore}}
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{{#if (and (not @root.isNPC) @root.hasRoll (not dmg.base))}}
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{{formField ../fields.resultBased value=dmg.resultBased name=(concat "damage.parts." dmg.applyTo ".resultBased") localize=true classes="checkbox"}}
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{{/if}}
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@ -48,6 +52,7 @@
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{{else}}
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{{> formula fields=../fields.value.fields type=../fields.type dmg=dmg source=dmg.value target="value" key=dmg.applyTo path=../path}}
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{{/if}}
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{{/unless}}
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{{#if (and (eq dmg.applyTo 'hitPoints') (ne @root.source.type 'healing'))}}
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{{formField ../fields.type value=dmg.type name=(concat ../path "damage.parts." dmg.applyTo ".type") localize=true}}
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@ -4,7 +4,10 @@
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data-group='{{tabs.settings.group}}'
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>
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<fieldset class="two-columns">
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<legend>{{localize tabs.settings.label}}</legend>
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<legend>
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{{localize tabs.settings.label}}
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<a data-action="configureAttack" data-tooltip="{{localize 'DAGGERHEART.ITEMS.Weapon.configureAttack'}}"><i class="fa-solid fa-wrench icon-button"></i></a>
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</legend>
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<span>{{localize "DAGGERHEART.GENERAL.Tiers.singular"}}</span>
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{{formInput systemFields.tier value=source.system.tier}}
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<span>{{localize "DAGGERHEART.ITEMS.Weapon.secondaryWeapon.full"}}</span>
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@ -8,7 +8,15 @@
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<ul class="damage-container">
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{{#each this.updates}}
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<li class="damage-row">
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{{#if (gte this.value 0)}}
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{{#if this.itemId}}
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<span>
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{{#if this.clear}}
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{{localize "DAGGERHEART.UI.Chat.reloadWeapon" weapon=this.target.name}}
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{{else}}
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{{localize "DAGGERHEART.UI.Chat.restoreWeaponResource" quantity=this.value weapon=this.target.name}}
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{{/if}}
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</span>
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{{else if (gte this.value 0)}}
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<span>
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{{
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localize "DAGGERHEART.UI.Chat.markResource"
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|
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@ -11,7 +11,7 @@
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<div class="roll-part-extra on-reduced">
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<div class="wrapper">
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{{#each damage as | roll index | }}
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<div class="roll-formula">{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.inChatRoll')}}: {{total}}</div>
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<div class="roll-formula">{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.inChatRoll')}}: {{#if parts.[0].fullRestore}}{{localize "DAGGERHEART.ACTIONS.Settings.fullRestore.inChatRoll"}}{{else}}{{total}}{{/if}}</div>
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{{/each}}
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</div>
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</div>
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@ -21,7 +21,7 @@
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{{#each damage as | roll index | }}
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<fieldset>
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<legend>
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{{#if ../hasHealing}}{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.name')}}{{else}}{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.inChatRoll')}}{{/if}} <div class="roll-formula">{{localize "DAGGERHEART.GENERAL.total"}}: {{roll.total}}</div>{{#if (and (eq index "hitPoints") ../isDirect)}} <div class="roll-formula">{{localize "DAGGERHEART.CONFIG.DamageType.direct.short"}}</div>{{/if}}
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{{#if ../hasHealing}}{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.name')}}{{else}}{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.inChatRoll')}}{{/if}} <div class="roll-formula">{{localize "DAGGERHEART.GENERAL.total"}}: {{#if roll.parts.[0].fullRestore}}{{localize "DAGGERHEART.ACTIONS.Settings.fullRestore.inChatRoll"}}{{else}}{{roll.total}}{{/if}}</div>{{#if (and (eq index "hitPoints") ../isDirect)}} <div class="roll-formula">{{localize "DAGGERHEART.CONFIG.DamageType.direct.short"}}</div>{{/if}}
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</legend>
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{{#each roll.parts}}
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{{#if (and (not @root.hasHealing) damageTypes.length)}}
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@ -32,6 +32,7 @@
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{{/each}}
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<div class="roll-formula">{{total}}</div></span></label>
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{{/if}}
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{{#unless fullRestore}}
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<div class="roll-dice">
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{{#if dice.length}}
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{{#each dice}}
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@ -60,6 +61,7 @@
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</div>
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{{/if}}
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</div>
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{{/unless}}
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{{/each}}
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</fieldset>
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{{/each}}
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||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue