mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-07-22 10:29:54 +02:00
Create migration handler
This commit is contained in:
parent
17c09c76b0
commit
01a6ce7d78
3 changed files with 88 additions and 40 deletions
|
|
@ -1,7 +1,15 @@
|
||||||
export class Migration_2_5_2 {
|
import { MigrationHandlerBase } from './base.mjs';
|
||||||
version = '2.5.2';
|
|
||||||
|
|
||||||
async updateEffect(effectSource, item) {
|
export class Migration_2_5_2 extends MigrationHandlerBase {
|
||||||
|
version = '2.5.2';
|
||||||
|
documentNames = ['Actor', 'Item'];
|
||||||
|
|
||||||
|
/** @protected */
|
||||||
|
_preMigrate() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
async updateEffectSource(effectSource, item) {
|
||||||
let shouldUpdate = false;
|
let shouldUpdate = false;
|
||||||
const newChanges = [];
|
const newChanges = [];
|
||||||
const srdItem = item?._stats.compendiumSource ?
|
const srdItem = item?._stats.compendiumSource ?
|
||||||
|
|
|
||||||
64
module/systemRegistration/migration-handlers/base.mjs
Normal file
64
module/systemRegistration/migration-handlers/base.mjs
Normal file
|
|
@ -0,0 +1,64 @@
|
||||||
|
/**
|
||||||
|
* The base class of an async migration.
|
||||||
|
* These are generally run between versions for things that require compendiums or must be done in post.
|
||||||
|
* The migrate() functions calls the various updateXSource() functions.
|
||||||
|
* Generally a subclass will override the version and the updateXSource() functions.
|
||||||
|
*/
|
||||||
|
export class MigrationHandlerBase {
|
||||||
|
version = null;
|
||||||
|
|
||||||
|
async migrate() {
|
||||||
|
// todo: handle migrations, but have a way for a migration handler to specify if migrations are handled
|
||||||
|
// todo: handle more than just migrating effects. Right now this can only migrate effects
|
||||||
|
// NOTE: the preload is hardcoded, we should not hardcode it
|
||||||
|
|
||||||
|
// note: last update costs as 5 on the progress
|
||||||
|
const numActors = game.actors.length;
|
||||||
|
const numItems = game.items.length;
|
||||||
|
const finalUpdateProgress = 5;
|
||||||
|
const DhProgress = game.system.api.applications.ui.DhProgress;
|
||||||
|
const preRunProgress = game.packs.size;
|
||||||
|
|
||||||
|
const progress = DhProgress.createMigrationProgress(
|
||||||
|
preRunProgress + numActors + numItems + finalUpdateProgress
|
||||||
|
);
|
||||||
|
|
||||||
|
// Preload. Avoid hardcoding in the future
|
||||||
|
for (const pack of game.packs) {
|
||||||
|
await pack.getDocuments();
|
||||||
|
progress.advance();
|
||||||
|
}
|
||||||
|
|
||||||
|
const batch = [];
|
||||||
|
|
||||||
|
const updateItem = async item => {
|
||||||
|
const itemUpdates = [];
|
||||||
|
for (const effect of item.effects) {
|
||||||
|
const changes = await this.updateEffectSource(effect.toObject(), effect.parent);
|
||||||
|
if (changes) itemUpdates.push(changes);
|
||||||
|
}
|
||||||
|
if (itemUpdates.length) {
|
||||||
|
batch.push({
|
||||||
|
action: 'update',
|
||||||
|
documentName: 'ActiveEffect',
|
||||||
|
updates: itemUpdates,
|
||||||
|
parent: item
|
||||||
|
});
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
for (const actor of game.actors) {
|
||||||
|
for (const item of actor.items) {
|
||||||
|
await updateItem(item);
|
||||||
|
}
|
||||||
|
progress.advance();
|
||||||
|
}
|
||||||
|
for (const item of game.items) {
|
||||||
|
await updateItem(item);
|
||||||
|
progress.advance();
|
||||||
|
}
|
||||||
|
|
||||||
|
await foundry.documents.modifyBatch(batch);
|
||||||
|
progress.advance({ by: finalUpdateProgress });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -322,42 +322,18 @@ export async function runMigrations() {
|
||||||
lastMigrationVersion = '2.1.0';
|
lastMigrationVersion = '2.1.0';
|
||||||
}
|
}
|
||||||
|
|
||||||
if (foundry.utils.isNewerVersion('2.5.2', lastMigrationVersion)) {
|
|
||||||
const progress = game.system.api.applications.ui.DhProgress.createMigrationProgress(game.packs.size + 5);
|
|
||||||
for (const pack of game.packs) {
|
|
||||||
await pack.getDocuments();
|
|
||||||
progress.advance();
|
|
||||||
}
|
|
||||||
|
|
||||||
// todo: introduce a runner class that can handle passing on to the different update functions
|
|
||||||
const handler = new Migration_2_5_2();
|
|
||||||
|
|
||||||
const batch = [];
|
|
||||||
for (const actor of game.actors) {
|
|
||||||
for (const item of actor.items) {
|
|
||||||
const updates = [];
|
|
||||||
for (const effect of item.effects) {
|
|
||||||
const update = await handler.updateEffect(effect.toObject(), effect.parent);
|
|
||||||
if (update) {
|
|
||||||
updates.push(update);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (updates.length) {
|
|
||||||
batch.push({ item, updates });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (const updateData of batch) {
|
|
||||||
await updateData.item.updateEmbeddedDocuments('ActiveEffect', updateData.updates);
|
|
||||||
}
|
|
||||||
|
|
||||||
progress.advance({ by: 5 });
|
|
||||||
|
|
||||||
lastMigrationVersion = '2.5.2';
|
|
||||||
}
|
|
||||||
//#endregion
|
|
||||||
|
|
||||||
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion, lastMigrationVersion);
|
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion, lastMigrationVersion);
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/* New Style migrations below this point */
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
|
const migrations = [
|
||||||
|
new Migration_2_5_2()
|
||||||
|
].filter(m => m.version && foundry.utils.isNewerVersion(m.version, lastMigrationVersion));
|
||||||
|
|
||||||
|
for (const handler of migrations) {
|
||||||
|
await handler.migrate();
|
||||||
|
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion, handler.version);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue