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Use helper in damage reduction dialog
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parent
68e1bec88b
commit
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1 changed files with 5 additions and 11 deletions
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@ -1,4 +1,4 @@
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import { damageKeyToNumber, getDamageLabel } from '../../helpers/utils.mjs';
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import { damageKeyToNumber, getArmorSources, getDamageLabel } from '../../helpers/utils.mjs';
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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@ -21,17 +21,11 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
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this.rulesDefault
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this.rulesDefault
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);
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);
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const allArmorSources = Array.from(actor.allApplicableEffects()).filter(x => x.system.armorData);
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const orderedArmorSources = getArmorSources(actor).filter(s => !s.disabled);
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if (actor.system.armor) allArmorSources.push(actor.system.armor);
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const armor = orderedArmorSources.reduce((acc, { document }) => {
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const { current, max } = document.type === 'armor' ? document.system.armor : document.system.armorData;
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const orderedArmorSources = game.system.api.data.activeEffects.changeTypes.armor.orderEffectsForAutoChange(
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allArmorSources,
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true
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);
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const armor = orderedArmorSources.reduce((acc, source) => {
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const { current, max } = source.type === 'armor' ? source.system.armor : source.system.armorData;
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acc.push({
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acc.push({
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effect: source,
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effect: document,
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marks: [...Array(max).keys()].reduce((acc, _, index) => {
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marks: [...Array(max).keys()].reduce((acc, _, index) => {
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const spent = index < current;
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const spent = index < current;
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acc[foundry.utils.randomID()] = { selected: false, disabled: spent, spent };
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acc[foundry.utils.randomID()] = { selected: false, disabled: spent, spent };
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