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https://github.com/Foundryborne/daggerheart.git
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Move resources select to scrolly text and accept actor object
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parent
a4a7b8e7ca
commit
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4 changed files with 18 additions and 17 deletions
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@ -140,18 +140,6 @@ export const companionResources = {
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...companionBaseResources
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};
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export const getScrollingTextResources = actorType => ({
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armor: {
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label: 'DAGGERHEART.GENERAL.armor',
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reverse: true
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},
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...(actorType === 'character'
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? characterResources
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: actorType === 'adversary'
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? adversaryResources
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: companionResources)
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});
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export const featureProperties = {
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agility: {
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name: 'DAGGERHEART.CONFIG.Traits.agility.name',
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@ -213,7 +213,7 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
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const textData = Object.keys(changes.system.resources).reduce((acc, key) => {
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const resource = changes.system.resources[key];
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if (resource.value !== undefined && resource.value !== this.resources[key].value) {
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acc.push(getScrollTextData(this.resources, resource, key, this.parent.type));
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acc.push(getScrollTextData(this.parent, resource, key));
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}
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return acc;
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@ -225,10 +225,9 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
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changed.system?.marks?.value !== undefined && changed.system.marks.value !== this.marks.value;
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if (armorChanged && autoSettings.resourceScrollTexts && this.parent.parent?.type === 'character') {
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const armorData = getScrollTextData(
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this.parent.parent.system.resources,
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this.parent.parent,
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changed.system.marks,
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'armor',
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this.parent.parent.type
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);
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options.scrollingTextData = [armorData];
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}
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@ -1,3 +1,4 @@
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import { adversaryResources, characterResources, companionResources } from '../config/actorConfig.mjs';
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import { diceTypes, getDiceSoNicePresets, getDiceSoNicePreset, range } from '../config/generalConfig.mjs';
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import Tagify from '@yaireo/tagify';
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@ -378,8 +379,21 @@ export const arraysEqual = (a, b) =>
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export const setsEqual = (a, b) => a.size === b.size && [...a].every(value => b.has(value));
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export function getScrollTextData(resources, resource, key, actorType) {
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const { reverse, label } = CONFIG.DH.ACTOR.getScrollingTextResources(actorType)[key];
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export function getScrollTextData(actor, resource, key) {
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const actorType = actor.type;
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const resources = actor.system.resources;
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const { reverse, label } = {
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armor: {
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label: 'DAGGERHEART.GENERAL.armor',
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reverse: true
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},
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...(actorType === 'character'
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? characterResources
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: actorType === 'adversary'
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? adversaryResources
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: companionResources)
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}[key];
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const { BOTTOM, TOP } = CONST.TEXT_ANCHOR_POINTS;
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const increased = resources[key].value < resource.value;
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const value = -1 * (resources[key].value - resource.value);
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