import AttachableItem from './attachableItem.mjs';

export default class DHArmor extends AttachableItem {
    /** @inheritDoc */
    static get metadata() {
        return foundry.utils.mergeObject(super.metadata, {
            label: 'TYPES.Item.armor',
            type: 'armor',
            hasDescription: true,
            isInventoryItem: true,
            hasActions: true
        });
    }

    /** @inheritDoc */
    static defineSchema() {
        const fields = foundry.data.fields;
        return {
            ...super.defineSchema(),
            tier: new fields.NumberField({ required: true, integer: true, initial: 1, min: 1 }),
            equipped: new fields.BooleanField({ initial: false }),
            baseScore: new fields.NumberField({ integer: true, initial: 0 }),
            armorFeatures: new fields.ArrayField(
                new fields.SchemaField({
                    value: new fields.StringField({
                        required: true,
                        choices: CONFIG.DH.ITEM.allArmorFeatures,
                        blank: true
                    }),
                    effectIds: new fields.ArrayField(new fields.StringField({ required: true })),
                    actionIds: new fields.ArrayField(new fields.StringField({ required: true }))
                })
            ),
            marks: new fields.SchemaField({
                value: new fields.NumberField({ initial: 0, integer: true })
            }),
            baseThresholds: new fields.SchemaField({
                major: new fields.NumberField({ integer: true, initial: 0 }),
                severe: new fields.NumberField({ integer: true, initial: 0 })
            })
        };
    }

    /* -------------------------------------------- */

    /**@override */
    static DEFAULT_ICON = 'systems/daggerheart/assets/icons/documents/items/chest-armor.svg';

    /* -------------------------------------------- */

    get customActions() {
        return this.actions.filter(
            action => !this.armorFeatures.some(feature => feature.actionIds.includes(action.id))
        );
    }

    /**@inheritdoc */
    async _preUpdate(changes, options, user) {
        const allowed = await super._preUpdate(changes, options, user);
        if (allowed === false) return false;

        const changedArmorFeatures = changes.system?.armorFeatures ?? [];
        const removedFeatures = this.armorFeatures.filter(x => changedArmorFeatures.every(y => y.value !== x.value));
        if (changes.system?.armorFeatures) {
            const added = changedArmorFeatures.filter(x => this.armorFeatures.every(y => y.value !== x.value));

            const effectIds = [];
            const actionIds = [];
            for (var feature of removedFeatures) {
                effectIds.push(...feature.effectIds);
                actionIds.push(...feature.actionIds);
            }
            await this.parent.deleteEmbeddedDocuments('ActiveEffect', effectIds);
            changes.system.actions = actionIds.reduce((acc, id) => {
                acc[`-=${id}`] = null;
                return acc;
            }, {});

            const allFeatures = CONFIG.DH.ITEM.allArmorFeatures();
            for (const feature of added) {
                const featureData = allFeatures[feature.value];
                if (featureData.effects?.length > 0) {
                    const embeddedItems = await this.parent.createEmbeddedDocuments(
                        'ActiveEffect',
                        featureData.effects.map(effect => ({
                            ...effect,
                            name: game.i18n.localize(effect.name),
                            description: game.i18n.localize(effect.description)
                        }))
                    );
                    feature.effectIds = embeddedItems.map(x => x.id);
                }

                const newActions = {};
                if (featureData.actions?.length > 0 || featureData.actions?.size > 0) {
                    for (let action of featureData.actions) {
                        const embeddedEffects = await this.parent.createEmbeddedDocuments(
                            'ActiveEffect',
                            (action.effects ?? []).map(effect => ({
                                ...effect,
                                transfer: false,
                                name: game.i18n.localize(effect.name),
                                description: game.i18n.localize(effect.description)
                            }))
                        );
                        feature.effectIds = [...(feature.effectIds ?? []), ...embeddedEffects.map(x => x.id)];

                        const cls = game.system.api.models.actions.actionsTypes[action.type];
                        const actionId = foundry.utils.randomID();
                        newActions[actionId] = new cls(
                            {
                                ...cls.getSourceConfig(this),
                                ...action,
                                type: action.type,
                                _id: actionId,
                                name: game.i18n.localize(action.name),
                                description: game.i18n.localize(action.description),
                                effects: embeddedEffects.map(x => ({ _id: x.id })),
                                systemPath: 'actions'
                            },
                            { parent: this }
                        );
                    }
                }

                changes.system.actions = newActions;
                feature.actionIds = Object.keys(newActions);
            }
        }
    }

    _onUpdate(a, b, c) {
        super._onUpdate(a, b, c);

        if (this.actor?.type === 'character') {
            for (const party of this.actor.parties) {
                party.render();
            }
        }
    }

    /**
     * Generates a list of localized tags based on this item's type-specific properties.
     * @returns {string[]} An array of localized tag strings.
     */
    _getTags() {
        const tags = [
            `${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.baseScore}`,
            `${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseThresholds.base')}: ${this.baseThresholds.major} / ${this.baseThresholds.severe}`
        ];

        return tags;
    }

    /**
     * Generate a localized label array for this item subtype.
     * @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
     */
    _getLabels() {
        const labels = [];
        if (this.baseScore)
            labels.push(`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.baseScore}`);
        return labels;
    }

    get itemFeatures() {
        return this.armorFeatures;
    }
}
