{
  "name": "Bustling Marketplace",
  "img": "systems/daggerheart/assets/icons/documents/actors/forest.svg",
  "type": "environment",
  "folder": "GQ0VnOLrKBIHR6Us",
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        ]
      }
    },
    "notes": "",
    "difficulty": 10,
    "tier": 1,
    "description": "<p>The economic heart of the settlement, with local artisans, traveling merchants, and patrons across social classes.</p>",
    "type": "social",
    "impulses": "Buy low, and sell high, tempt and tantalize with wares from near and far",
    "attribution": {
      "source": "Daggerheart SRD",
      "page": 104,
      "artist": ""
    }
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    "displayName": 0,
    "actorLink": false,
    "width": 1,
    "height": 1,
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      "scaleY": 1,
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    },
    "lockRotation": false,
    "rotation": 0,
    "alpha": 1,
    "disposition": -1,
    "displayBars": 0,
    "bar1": {
      "attribute": "resources.hitPoints"
    },
    "bar2": {
      "attribute": "resources.stress"
    },
    "light": {
      "negative": false,
      "priority": 0,
      "alpha": 0.5,
      "angle": 360,
      "bright": 0,
      "color": null,
      "coloration": 1,
      "dim": 0,
      "attenuation": 0.5,
      "luminosity": 0.5,
      "saturation": 0,
      "contrast": 0,
      "shadows": 0,
      "animation": {
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        "speed": 5,
        "intensity": 5,
        "reverse": false
      },
      "darkness": {
        "min": 0,
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    },
    "sight": {
      "enabled": false,
      "range": 0,
      "angle": 360,
      "visionMode": "basic",
      "color": null,
      "attenuation": 0.1,
      "brightness": 0,
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    },
    "detectionModes": {},
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      "mode": 1,
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    "movementAction": null,
    "flags": {},
    "randomImg": false,
    "appendNumber": false,
    "prependAdjective": false,
    "depth": 1
  },
  "items": [
    {
      "name": "Tip the Scales",
      "type": "feature",
      "system": {
        "description": "<p>PCs can gain advantage on a Presence Roll by offering a handful of gold as part of the interaction.</p><section id=\"secret-SkvXxhBWKBtYdJaq\" class=\"secret\"><p><em>Will any coin be accepted or only local currency? How overt are the PCs in offering this bribe?</em></p></section>",
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      },
      "_id": "w8YmhoWPGc66Wrx3",
      "img": "icons/commodities/currency/coins-assorted-mix-copper-silver-gold.webp",
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    },
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      "name": "Unexpected Find",
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      "system": {
        "description": "<p>Reveal to the PCs that one of the merchants has something they want or need, such as food from their home, a rare book, magical components, a dubious treasure map, or a magical key. </p><section id=\"secret-vuqosTt63aXllb93\" class=\"secret\"><p><em>What cost beyond gold will the merchant ask for in exchange for this rarity?</em></p></section>",
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        "actions": {},
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      },
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        "MQSznptE5yLT7kj8": 3
      },
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      },
      "_key": "!actors.items!HZKA7hkej7JJY503.60uDqt9omFifZ7xd"
    },
    {
      "name": "Sticky Fingers",
      "type": "feature",
      "system": {
        "description": "<p>A thief tries to steal something from a PC. The PC must succeed on an Instinct Roll to notice the thief or lose an item of the GM’s choice as the thief escapes to a Close distance. To retrieve the stolen item, the PCs must complete a <em>Progress Countdown (6)</em> to chase down the thief before the thief completes a <em>Consequence Countdown (4)</em> and escapes to their hideout.</p><section class=\"secret\" id=\"secret-UHBqg2AqmIAxgB15\"><p><em>What drove this person to pickpocketing? Where is the thief’s hideout and how has it avoided notice?</em></p></section>",
        "resource": null,
        "actions": {
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            "_id": "GMy6OcMQnNJDDmtV",
            "systemPath": "actions",
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            "chatDisplay": true,
            "actionType": "action",
            "cost": [],
            "uses": {
              "value": null,
              "max": "",
              "recovery": null
            },
            "damage": {
              "parts": {},
              "includeBase": false
            },
            "target": {
              "type": "any",
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            },
            "effects": [],
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              "advState": "neutral",
              "diceRolling": {
                "multiplier": "prof",
                "flatMultiplier": 1,
                "dice": "d6",
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                "treshold": null
              },
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            },
            "save": {
              "trait": "instinct",
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              "damageMod": "none"
            },
            "name": "Roll Save",
            "img": "icons/skills/social/theft-pickpocket-bribery-brown.webp",
            "range": ""
          },
          "L2TFexCvxvuCOCXe": {
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            "_id": "L2TFexCvxvuCOCXe",
            "systemPath": "actions",
            "description": "",
            "chatDisplay": false,
            "originItem": {
              "type": "itemCollection"
            },
            "actionType": "action",
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              "value": null,
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              "consumeOnSuccess": false
            },
            "countdown": [
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                "name": "Chase Thief",
                "type": "encounter",
                "defaultOwnership": -1,
                "img": "icons/skills/movement/feet-winged-boots-brown.webp",
                "progress": {
                  "looping": "noLooping",
                  "type": "custom",
                  "start": 1,
                  "startFormula": "6",
                  "current": 1
                },
                "ownership": {}
              },
              {
                "name": "Escape To Hideout",
                "type": "encounter",
                "defaultOwnership": -1,
                "img": "icons/magic/perception/silhouette-stealth-shadow.webp",
                "progress": {
                  "looping": "noLooping",
                  "type": "custom",
                  "start": 1,
                  "startFormula": "4",
                  "current": 1
                },
                "ownership": {}
              }
            ],
            "name": "Start Countdowns",
            "img": "icons/skills/social/theft-pickpocket-bribery-brown.webp",
            "range": ""
          }
        },
        "originItemType": null,
        "originId": null,
        "featureForm": "action"
      },
      "_id": "56qjiKMoN6S9riI6",
      "img": "icons/skills/social/theft-pickpocket-bribery-brown.webp",
      "effects": [],
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        "MQSznptE5yLT7kj8": 3
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    },
    {
      "name": "Crowd Closes In",
      "type": "feature",
      "system": {
        "description": "<p> When one of the PCs splits from the group, the crowds shift and cut them off  from the party. </p><section id=\"secret-JECVv19GdEo8ngkq\" class=\"secret\"><p><em>Where does the crowd’s movement carry them? How do they feel about being alone but surrounded?</em></p></section>",
        "resource": null,
        "actions": {},
        "originItemType": null,
        "originId": null,
        "featureForm": "reaction"
      },
      "_id": "l2FzZpR2reVmlkdp",
      "img": "icons/skills/movement/arrow-upward-blue.webp",
      "effects": [],
      "folder": null,
      "sort": 0,
      "ownership": {
        "default": 0,
        "MQSznptE5yLT7kj8": 3
      },
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      "_key": "!actors.items!HZKA7hkej7JJY503.l2FzZpR2reVmlkdp"
    }
  ],
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  "_key": "!actors!HZKA7hkej7JJY503"
}
