{
  "name": "Outpost Town",
  "img": "systems/daggerheart/assets/icons/documents/actors/forest.svg",
  "type": "environment",
  "folder": "GQ0VnOLrKBIHR6Us",
  "system": {
    "potentialAdversaries": {
      "yZr3dTicergVkU0d": {
        "label": "Jagged Knife Bandits",
        "adversaries": [
          "Compendium.daggerheart.adversaries.Actor.MbBPIOxaxXYNApXz",
          "Compendium.daggerheart.adversaries.Actor.CBKixLH3yhivZZuL",
          "Compendium.daggerheart.adversaries.Actor.C0OMQqV7pN6t7ouR",
          "Compendium.daggerheart.adversaries.Actor.aTljstqteGoLpCBq",
          "Compendium.daggerheart.adversaries.Actor.XF4tYTq9nPJAy2ox",
          "Compendium.daggerheart.adversaries.Actor.1zuyof1XuIfi3aMG"
        ]
      },
      "KZSZadT58Pd1kaDH": {
        "label": "Other",
        "adversaries": [
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          "Compendium.daggerheart.adversaries.Actor.Al3w2CgjfdT3p9ma"
        ]
      }
    },
    "notes": "",
    "difficulty": 12,
    "tier": 1,
    "description": "<p>A small town on the outskirts of a nation or region, close to a dungeon, tombs, or other adventuring destinations.</p>",
    "type": "social",
    "impulses": "Drive the desperate to certain doom, profi t off  of ragged hope",
    "attribution": {
      "source": "Daggerheart SRD",
      "page": 105,
      "artist": ""
    }
  },
  "flags": {},
  "_id": "YezryR32uo39xRxW",
  "sort": 3400000,
  "ownership": {
    "default": 0,
    "ei8OkswTzyDp4IGC": 3,
    "WafZqd6qLGpBRGTt": 3
  },
  "prototypeToken": {
    "name": "Outpost Town",
    "displayName": 0,
    "actorLink": false,
    "width": 1,
    "height": 1,
    "texture": {
      "src": "systems/daggerheart/assets/icons/documents/actors/forest.svg",
      "anchorX": 0.5,
      "anchorY": 0.5,
      "offsetX": 0,
      "offsetY": 0,
      "fit": "contain",
      "scaleX": 1,
      "scaleY": 1,
      "rotation": 0,
      "tint": "#ffffff",
      "alphaThreshold": 0.75
    },
    "lockRotation": false,
    "rotation": 0,
    "alpha": 1,
    "disposition": -1,
    "displayBars": 0,
    "bar1": {
      "attribute": "resources.hitPoints"
    },
    "bar2": {
      "attribute": "resources.stress"
    },
    "light": {
      "negative": false,
      "priority": 0,
      "alpha": 0.5,
      "angle": 360,
      "bright": 0,
      "color": null,
      "coloration": 1,
      "dim": 0,
      "attenuation": 0.5,
      "luminosity": 0.5,
      "saturation": 0,
      "contrast": 0,
      "shadows": 0,
      "animation": {
        "type": null,
        "speed": 5,
        "intensity": 5,
        "reverse": false
      },
      "darkness": {
        "min": 0,
        "max": 1
      }
    },
    "sight": {
      "enabled": false,
      "range": 0,
      "angle": 360,
      "visionMode": "basic",
      "color": null,
      "attenuation": 0.1,
      "brightness": 0,
      "saturation": 0,
      "contrast": 0
    },
    "detectionModes": [],
    "occludable": {
      "radius": 0
    },
    "ring": {
      "enabled": false,
      "colors": {
        "ring": null,
        "background": null
      },
      "effects": 1,
      "subject": {
        "scale": 1,
        "texture": null
      }
    },
    "turnMarker": {
      "mode": 1,
      "animation": null,
      "src": null,
      "disposition": false
    },
    "movementAction": null,
    "flags": {},
    "randomImg": false,
    "appendNumber": false,
    "prependAdjective": false
  },
  "items": [
    {
      "name": "Rumors Abound",
      "type": "feature",
      "system": {
        "description": "<p>Gossip is the fastest-traveling currency in the realm. A PC can inquire about major events by making a Presence Roll. What they learn depends on the outcome of their roll, based on the following criteria: </p><ul><li><p><strong>Critical Success:</strong> Learn about two major events. The PC can ask one follow-up question about one of the rumors and get a truthful (if not always complete) answer. </p></li><li><p><strong>Success with Hope:</strong> Learn about two events, at least one of which is relevant to the character’s background. </p></li><li><p><strong>Success with Fear:</strong> Learn an alarming rumor related to the character’s background. </p></li><li><p><strong>Any Failure:</strong> The locals respond poorly to their inquiries. The PC must mark a Stress to learn one relevant rumor.</p></li></ul><section id=\"secret-IRa0gzmTR2psynpd\" class=\"secret\"><p><em>What news do the PCs have that they could pass along to curious travelers? What do the locals think about these events?</em></p></section>",
        "resource": null,
        "actions": {},
        "originItemType": null,
        "originId": null
      },
      "_id": "whN2Ztn2wMqD7uW3",
      "img": "icons/magic/control/mouth-smile-deception-purple.webp",
      "effects": [],
      "folder": null,
      "sort": 0,
      "ownership": {
        "default": 0,
        "MQSznptE5yLT7kj8": 3
      },
      "flags": {},
      "_stats": {
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      },
      "_key": "!actors.items!YezryR32uo39xRxW.whN2Ztn2wMqD7uW3"
    },
    {
      "name": "Society of the Broken Compass",
      "type": "feature",
      "system": {
        "description": "<p>An adventuring society maintains a chapterhouse here, where heroes trade boasts and rumors, drink to their imagined successes, and scheme to undermine their rivals. </p><section id=\"secret-dqbYBpMMEMIe3Woh\" class=\"secret\"><p><em>What boasts do the adventurers here make and which do you think are true?</em></p></section>",
        "resource": null,
        "actions": {},
        "originItemType": null,
        "originId": null
      },
      "_id": "nhf2TK7HSkuAgIi8",
      "img": "icons/environment/settlement/city-entrance.webp",
      "effects": [],
      "folder": null,
      "sort": 0,
      "ownership": {
        "default": 0,
        "MQSznptE5yLT7kj8": 3
      },
      "flags": {},
      "_stats": {
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      },
      "_key": "!actors.items!YezryR32uo39xRxW.nhf2TK7HSkuAgIi8"
    },
    {
      "name": "Rival Party",
      "type": "feature",
      "system": {
        "description": "<p>Another adventuring party is here, seeking the same treasure or leads as the PCs. </p><section id=\"secret-1CvOSOAzIzFqPzXt\" class=\"secret\"><p><em>Which PC has a connection to one of the rival party members? Do they approach the PC fi rst or do they wait for the PC to move?</em></p></section>",
        "resource": null,
        "actions": {},
        "originItemType": null,
        "originId": null
      },
      "_id": "cPozA1iT4NLwsWqB",
      "img": "icons/environment/people/spearfighter.webp",
      "effects": [],
      "folder": null,
      "sort": 0,
      "ownership": {
        "default": 0,
        "MQSznptE5yLT7kj8": 3
      },
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      },
      "_key": "!actors.items!YezryR32uo39xRxW.cPozA1iT4NLwsWqB"
    },
    {
      "name": "It'd Be a Shame If Something Happened to Your Store",
      "type": "feature",
      "system": {
        "description": "<p>The PCs witness as agents of a local crime boss shake down a general goods store. </p><section id=\"secret-QbURC6tIeF3hLLT6\" class=\"secret\"><p><em>What trouble does it cause if the PCs intervene?</em></p></section>",
        "resource": null,
        "actions": {},
        "originItemType": null,
        "originId": null,
        "featureForm": "action"
      },
      "_id": "uxu8YrvYVxP3Qc2y",
      "img": "icons/skills/melee/unarmed-punch-fist-yellow-red.webp",
      "effects": [],
      "folder": null,
      "sort": 0,
      "ownership": {
        "default": 0,
        "MQSznptE5yLT7kj8": 3
      },
      "flags": {},
      "_stats": {
        "compendiumSource": null
      },
      "_key": "!actors.items!YezryR32uo39xRxW.uxu8YrvYVxP3Qc2y"
    },
    {
      "name": "Wrong Place, Wrong Time",
      "type": "feature",
      "system": {
        "description": "<p>At night, or when the party is alone in a back alley, you can <strong>spend a Fear</strong> to introduce a group of thieves who try to rob them. The thieves appear at Close range of a chosen PC and include a @UUID[Compendium.daggerheart.adversaries.Actor.CBKixLH3yhivZZuL]{Jagged Knife Kneebreaker}, as many @UUID[Compendium.daggerheart.adversaries.Actor.C0OMQqV7pN6t7ouR]{Lackeys} as there are PCs, and a @UUID[Compendium.daggerheart.adversaries.Actor.aTljstqteGoLpCBq]{Lieutenant}. For a larger party, add a @UUID[Compendium.daggerheart.adversaries.Actor.MbBPIOxaxXYNApXz]{Hexer} or @UUID[Compendium.daggerheart.adversaries.Actor.1zuyof1XuIfi3aMG]{Jagged Knife Sniper}.</p><section class=\"secret\" id=\"secret-5MEuvRtxMnpLEwAA\"><p><em>What details show the party that these people are desperate former adventurers?</em></p></section>",
        "resource": null,
        "actions": {
          "UBHQzK5D6Dn5QuPc": {
            "type": "effect",
            "_id": "UBHQzK5D6Dn5QuPc",
            "systemPath": "actions",
            "description": "<p>At night, or when the party is alone in a back alley, you can <strong>spend a Fear</strong> to introduce a group of thieves who try to rob them. The thieves appear at Close range of a chosen PC and include a @UUID[Compendium.daggerheart.adversaries.Actor.CBKixLH3yhivZZuL]{Jagged Knife Kneebreaker}, as many @UUID[Compendium.daggerheart.adversaries.Actor.C0OMQqV7pN6t7ouR]{Lackeys} as there are PCs, and a @UUID[Compendium.daggerheart.adversaries.Actor.aTljstqteGoLpCBq]{Lieutenant}. </p><section id=\"secret-8U6iwKGNeWQ27x1A\" class=\"secret\"><p>For a larger party, add a @UUID[Compendium.daggerheart.adversaries.Actor.MbBPIOxaxXYNApXz]{Hexer} or @UUID[Compendium.daggerheart.adversaries.Actor.1zuyof1XuIfi3aMG]{Jagged Knife Sniper}.</p><p><em>What details show the party that these people are desperate former adventurers?</em></p></section>",
            "chatDisplay": true,
            "actionType": "action",
            "cost": [
              {
                "scalable": false,
                "key": "fear",
                "value": 1,
                "step": null
              }
            ],
            "uses": {
              "value": null,
              "max": "",
              "recovery": null
            },
            "effects": [],
            "target": {
              "type": "any",
              "amount": null
            },
            "name": "Spend Fear",
            "img": "icons/environment/settlement/watchtower-moonlit-blue.webp",
            "range": ""
          }
        },
        "originItemType": null,
        "originId": null,
        "featureForm": "reaction"
      },
      "_id": "21tdueq5Wgvj3vG4",
      "img": "icons/environment/settlement/watchtower-moonlit-blue.webp",
      "effects": [],
      "folder": null,
      "sort": 0,
      "ownership": {
        "default": 0,
        "MQSznptE5yLT7kj8": 3
      },
      "flags": {},
      "_stats": {
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      },
      "_key": "!actors.items!YezryR32uo39xRxW.21tdueq5Wgvj3vG4"
    }
  ],
  "effects": [],
  "_key": "!actors!YezryR32uo39xRxW"
}
