{
  "name": "Local Tavern",
  "img": "systems/daggerheart/assets/icons/documents/actors/forest.svg",
  "type": "environment",
  "folder": "GQ0VnOLrKBIHR6Us",
  "system": {
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        "label": "Guards",
        "adversaries": [
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      },
      "2g6jJtdA8WiA0ihA": {
        "label": "Mercenaries",
        "adversaries": [
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      "TzAxfdQKMVRRx5z5": {
        "label": "Other",
        "adversaries": [
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        ]
      }
    },
    "notes": "",
    "difficulty": 10,
    "tier": 1,
    "description": "<p>A lively tavern that serves as the social hub for its town.</p>",
    "type": "social",
    "impulses": "Provide opportunities for adventurers, nurture community",
    "attribution": {
      "source": "Daggerheart SRD",
      "page": 105,
      "artist": ""
    }
  },
  "flags": {},
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  "sort": 3400000,
  "ownership": {
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    "WafZqd6qLGpBRGTt": 3
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  "prototypeToken": {
    "name": "Local Tavern",
    "displayName": 0,
    "actorLink": false,
    "width": 1,
    "height": 1,
    "texture": {
      "src": "systems/daggerheart/assets/icons/documents/actors/forest.svg",
      "anchorX": 0.5,
      "anchorY": 0.5,
      "offsetX": 0,
      "offsetY": 0,
      "fit": "contain",
      "scaleX": 1,
      "scaleY": 1,
      "rotation": 0,
      "tint": "#ffffff",
      "alphaThreshold": 0.75
    },
    "lockRotation": false,
    "rotation": 0,
    "alpha": 1,
    "disposition": -1,
    "displayBars": 0,
    "bar1": {
      "attribute": "resources.hitPoints"
    },
    "bar2": {
      "attribute": "resources.stress"
    },
    "light": {
      "negative": false,
      "priority": 0,
      "alpha": 0.5,
      "angle": 360,
      "bright": 0,
      "color": null,
      "coloration": 1,
      "dim": 0,
      "attenuation": 0.5,
      "luminosity": 0.5,
      "saturation": 0,
      "contrast": 0,
      "shadows": 0,
      "animation": {
        "type": null,
        "speed": 5,
        "intensity": 5,
        "reverse": false
      },
      "darkness": {
        "min": 0,
        "max": 1
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    },
    "sight": {
      "enabled": false,
      "range": 0,
      "angle": 360,
      "visionMode": "basic",
      "color": null,
      "attenuation": 0.1,
      "brightness": 0,
      "saturation": 0,
      "contrast": 0
    },
    "detectionModes": [],
    "occludable": {
      "radius": 0
    },
    "ring": {
      "enabled": false,
      "colors": {
        "ring": null,
        "background": null
      },
      "effects": 1,
      "subject": {
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    },
    "turnMarker": {
      "mode": 1,
      "animation": null,
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    },
    "movementAction": null,
    "flags": {},
    "randomImg": false,
    "appendNumber": false,
    "prependAdjective": false
  },
  "items": [
    {
      "name": "What's the Talk of the Town?",
      "type": "feature",
      "system": {
        "description": "<p>A PC can ask the bartender, staff , or patrons about local events, rumors, and potential work with a Presence Roll. On a success, they can pick two of the below details to learn—or three if they critically succeed. On a failure, they can pick one and mark a Stress as the local carries on about something irrelevant. </p><ul><li><p>A fascinating rumor with a connection to a PC’s background</p></li><li><p>A promising job for the party involving a nearby threat or situation </p></li><li><p>Local folklore that relates to something they’ve seen</p></li><li><p>Town gossip that hints at a community problem</p></li></ul><section id=\"secret-x6IPMS6Z4MFBE65u\" class=\"secret\"><p><em>Who has what kind of information? What gossip do the locals start spreading about the PCs?</em></p></section>",
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        "actions": {},
        "originItemType": null,
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      },
      "_id": "7to5Zu0lNycExCQi",
      "img": "icons/skills/social/wave-halt-stop.webp",
      "effects": [],
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      "sort": 0,
      "ownership": {
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      "_key": "!actors.items!cM4X81DOyvxNIi52.7to5Zu0lNycExCQi"
    },
    {
      "name": "Sing For Your Supper",
      "type": "feature",
      "system": {
        "description": "<p>A PC can perform one time for the guests by making a Presence Roll. On a success, they earn <strong>[[/r 1d4]]</strong> handfuls of gold (<strong>[[/r 2d4]]</strong> if they critically succeed). On a failure, they mark a Stress.</p><section id=\"secret-vrH9YdQGP2sTa3cV\" class=\"secret\"><p><em>What piece do you perform? What does that piece mean to you? When’s the last time you performed it for a crowd?</em></p></section>",
        "resource": null,
        "actions": {},
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      },
      "_id": "oLn3co1mN83OiFWo",
      "img": "icons/tools/instruments/bell-gold.webp",
      "effects": [],
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      "_key": "!actors.items!cM4X81DOyvxNIi52.oLn3co1mN83OiFWo"
    },
    {
      "name": "Mysterious Stranger",
      "type": "feature",
      "system": {
        "description": "<p> Reveal a stranger concealing their identity, lurking in a shaded booth.</p><section id=\"secret-tgxS9TgbDCpI1kZC\" class=\"secret\"><p><em>What do they want? What’s their impression of the PCs? What mannerisms or accessories do they have?</em></p></section>",
        "resource": null,
        "actions": {},
        "originItemType": null,
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        "featureForm": "action"
      },
      "_id": "cAbSo5VQHxJqJPKm",
      "img": "icons/magic/unholy/silhouette-robe-evil-power.webp",
      "effects": [],
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      "_key": "!actors.items!cM4X81DOyvxNIi52.cAbSo5VQHxJqJPKm"
    },
    {
      "name": "Someone Comes to Town",
      "type": "feature",
      "system": {
        "description": "<p>Introduce a significant NPC who wants to hire the party for something or who relates to a PC’s background.</p><section class=\"secret\" id=\"secret-DB6Th0yGCjAsAZp6\"><p><em>Did they know the PCs were here? What do they want in this town?</em></p></section>",
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        "actions": {},
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        "featureForm": "action"
      },
      "_id": "QPezCAC18vIc5xRC",
      "img": "icons/environment/people/commoner.webp",
      "effects": [],
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        "MQSznptE5yLT7kj8": 3
      },
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      },
      "_key": "!actors.items!cM4X81DOyvxNIi52.QPezCAC18vIc5xRC"
    },
    {
      "name": "Bar Fight",
      "type": "feature",
      "system": {
        "description": "<p><strong>Spend a Fear</strong> to have a bar fight erupt in the tavern. When a PC tries to move through the tavern while the fight persists, they must succeed on an Agility or Presence Roll or take <strong>1d6+2</strong> physical damage from a wild swing or thrown object. A PC can try to activate this feature by succeeding on an action roll that would provoke tavern patrons.</p><section class=\"secret\" id=\"secret-xLK8VSKLM6JQRySG\"><p><em>Who started the fight? What will it take to stop it?</em></p></section>",
        "resource": null,
        "actions": {
          "4UjyjYaMdcnFmVrL": {
            "type": "damage",
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            "systemPath": "actions",
            "description": "",
            "chatDisplay": false,
            "actionType": "action",
            "cost": [],
            "uses": {
              "value": null,
              "max": "",
              "recovery": null
            },
            "damage": {
              "parts": {
                "hitPoints": {
                  "value": {
                    "custom": {
                      "enabled": false
                    },
                    "flatMultiplier": 1,
                    "dice": "d6",
                    "bonus": 2,
                    "multiplier": "flat"
                  },
                  "applyTo": "hitPoints",
                  "type": [],
                  "base": false,
                  "resultBased": false,
                  "valueAlt": {
                    "multiplier": "prof",
                    "flatMultiplier": 1,
                    "dice": "d6",
                    "bonus": null,
                    "custom": {
                      "enabled": false
                    }
                  }
                }
              },
              "includeBase": false
            },
            "target": {
              "type": "any",
              "amount": null
            },
            "effects": [],
            "name": "Damage",
            "img": "icons/skills/melee/unarmed-punch-fist-white.webp",
            "range": ""
          }
        },
        "originItemType": null,
        "originId": null,
        "featureForm": "action"
      },
      "_id": "H3LNvVrUbsAkgjni",
      "img": "icons/skills/melee/unarmed-punch-fist-white.webp",
      "effects": [],
      "folder": null,
      "sort": 0,
      "ownership": {
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      "_key": "!actors.items!cM4X81DOyvxNIi52.H3LNvVrUbsAkgjni"
    }
  ],
  "effects": [],
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}
