{
  "name": "Battle Cry",
  "img": "icons/svg/item-bag.svg",
  "type": "domainCard",
  "folder": "me7ywrVh38j6T8Sm",
  "system": {
    "description": "<p><p class=\"Body-Foundation\">Once per <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"long-rest\" nexus=\"daggerheart\">long rest</tooltip>, while you’re charging into danger, you can muster a rousing call that inspires your allies. All allies who can hear you each clear a <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"stress\" nexus=\"daggerheart\">Stress</tooltip> and gain a <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"hope\" nexus=\"daggerheart\">Hope</tooltip>. Additionally, your allies gain <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"advantage-and-disadvantage\" nexus=\"daggerheart\">advantage</tooltip> on <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"attack-roll\" nexus=\"daggerheart\">attack rolls</tooltip> until you or an ally rolls a failure with <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"fear\" nexus=\"daggerheart\">Fear</tooltip>.</p></p>",
    "domain": "blade",
    "recallCost": 2,
    "level": 8,
    "type": "ability"
  },
  "flags": {},
  "_stats": {
    "compendiumSource": null,
    "duplicateSource": null,
    "exportSource": null,
    "coreVersion": "13.344",
    "systemId": "daggerheart",
    "systemVersion": "0.0.1",
    "createdTime": 1753922784413,
    "modifiedTime": 1753922784413,
    "lastModifiedBy": "WafZqd6qLGpBRGTt"
  },
  "_id": "Ef1JsUG50LIoKx2F",
  "sort": 3400000,
  "effects": [],
  "_key": "!items!Ef1JsUG50LIoKx2F"
}
