cosmos-dh-tweaks/scripts/cosmos-dh-tweaks.mjs

781 lines
36 KiB
JavaScript

Hooks.once("init", () => {
// Register settings
game.settings.register("cosmos-dh-tweaks", "tokenHudSpotlight", {
name: "COSMOS_DH_TWEAKS.Settings.TokenHudSpotlight.Name",
hint: "COSMOS_DH_TWEAKS.Settings.TokenHudSpotlight.Hint",
scope: "world",
config: true,
type: Boolean,
default: true
});
game.settings.register("cosmos-dh-tweaks", "spotlightRequestIndicator", {
name: "COSMOS_DH_TWEAKS.Settings.SpotlightRequestIndicator.Name",
hint: "COSMOS_DH_TWEAKS.Settings.SpotlightRequestIndicator.Hint",
scope: "world",
config: true,
type: Boolean,
default: true,
onChange: () => {
if (canvas.ready) {
for (const token of canvas.tokens.placeables) {
if (token.refresh) token.refresh();
else if (token.renderFlags) token.renderFlags.set({ refreshState: true });
}
}
}
});
game.settings.register("cosmos-dh-tweaks", "minimalCountdownUI", {
name: "COSMOS_DH_TWEAKS.Settings.MinimalCountdownUI.Name",
hint: "COSMOS_DH_TWEAKS.Settings.MinimalCountdownUI.Hint",
scope: "world",
config: true,
type: Boolean,
default: true,
onChange: () => {
if (ui.countdowns) ui.countdowns.render();
}
});
game.settings.register("cosmos-dh-tweaks", "removeFearTitleBar", {
name: "COSMOS_DH_TWEAKS.Settings.RemoveFearTitleBar.Name",
hint: "COSMOS_DH_TWEAKS.Settings.RemoveFearTitleBar.Hint",
scope: "client",
config: true,
type: Boolean,
default: true,
onChange: () => {
if (ui.resources) {
ui.resources.updateTitleBarStatus();
ui.resources.adjustSizeToMaxFear();
}
}
});
game.settings.register("cosmos-dh-tweaks", "lockFearTrackerPosition", {
scope: "client",
config: false,
type: Boolean,
default: false
});
game.settings.register("cosmos-dh-tweaks", "resetFearPosition", {
name: "COSMOS_DH_TWEAKS.Settings.ResetFearPosition.Name",
hint: "COSMOS_DH_TWEAKS.Settings.ResetFearPosition.Hint",
scope: "client",
config: true,
type: Boolean,
default: false
});
game.settings.register("cosmos-dh-tweaks", "fearTrackerScale", {
name: "COSMOS_DH_TWEAKS.Settings.FearTrackerScale.Name",
hint: "COSMOS_DH_TWEAKS.Settings.FearTrackerScale.Hint",
scope: "client",
config: true,
type: Number,
range: {
min: 0.5,
max: 1.5,
step: 0.05
},
default: 1.0,
onChange: () => {
if (ui.resources && ui.resources.rendered) {
ui.resources.updateScale();
ui.resources.adjustSizeToMaxFear();
}
}
});
game.settings.register("cosmos-dh-tweaks", "resetFearScale", {
name: "COSMOS_DH_TWEAKS.Settings.ResetFearScale.Name",
hint: "COSMOS_DH_TWEAKS.Settings.ResetFearScale.Hint",
scope: "client",
config: true,
type: Boolean,
default: false
});
// Override the FearTracker class in CONFIG
const OriginalFearTracker = CONFIG.ui.resources;
if (OriginalFearTracker) {
class CosmoDhTweaksFearTracker extends OriginalFearTracker {
async _onRender(context, options) {
await super._onRender(context, options);
if (!this._eventsBound) {
this._eventsBound = true;
this.element.addEventListener('contextmenu', (e) => {
this._showContextMenu(e);
});
this.element.addEventListener('mousedown', (e) => {
const isLocked = game.settings.get("cosmos-dh-tweaks", "lockFearTrackerPosition");
if (isLocked) {
if (e.target.closest('header, .window-resize-handle')) {
e.preventDefault();
e.stopPropagation();
return;
}
}
const removeTitleBar = game.settings.get("cosmos-dh-tweaks", "removeFearTitleBar");
if (removeTitleBar && !isLocked) {
if (e.button !== 0) return;
if (e.target.closest('i, .controls, button, input, a, .window-resize-handle')) return;
e.preventDefault();
this._startDrag(e);
}
}, { capture: true });
}
this.updateTitleBarStatus();
this.updateLockStatus();
this.updateScale();
this.adjustSizeToMaxFear();
}
updateScale() {
if (!this.element) return;
const scale = game.settings.get("cosmos-dh-tweaks", "fearTrackerScale") ?? 1.0;
this.element.style.setProperty('--cosmo-fear-scale', scale);
}
updateTitleBarStatus() {
if (!this.element) return;
const removeTitleBar = game.settings.get("cosmos-dh-tweaks", "removeFearTitleBar");
if (removeTitleBar) {
this.element.classList.add("cosmo-no-title-bar");
} else {
this.element.classList.remove("cosmo-no-title-bar");
}
}
updateLockStatus() {
if (!this.element) return;
const isLocked = game.settings.get("cosmos-dh-tweaks", "lockFearTrackerPosition");
if (isLocked) {
this.element.classList.add("cosmo-position-locked");
} else {
this.element.classList.remove("cosmo-position-locked");
}
}
getLayoutMeasurements() {
const content = this.element.querySelector('.window-content');
const grid = this.element.querySelector('#resource-fear');
const skulls = grid ? grid.querySelectorAll('i') : [];
let skullW = 48;
let skullH = 48;
let gapX = 4;
let gapY = 8;
let padX = 16;
let padY = 16;
let headerH = 0;
if (content) {
const style = window.getComputedStyle(content);
const parsedPadX = parseFloat(style.paddingLeft) + parseFloat(style.paddingRight);
const parsedPadY = parseFloat(style.paddingTop) + parseFloat(style.paddingBottom);
if (!isNaN(parsedPadX)) padX = parsedPadX;
if (!isNaN(parsedPadY)) padY = parsedPadY;
}
const header = this.element.querySelector('header.window-header');
if (header && window.getComputedStyle(header).display !== 'none') {
headerH = header.offsetHeight || 30;
}
if (skulls.length > 0) {
const first = skulls[0];
const firstRect = first.getBoundingClientRect();
if (firstRect.width > 0) skullW = firstRect.width;
if (firstRect.height > 0) skullH = firstRect.height;
if (skulls.length > 1) {
let second = null;
for (let i = 1; i < skulls.length; i++) {
const rect = skulls[i].getBoundingClientRect();
if (Math.abs(rect.top - firstRect.top) < 2 && rect.width > 0) {
second = rect;
break;
}
}
if (second) {
gapX = second.left - firstRect.right;
}
let nextRow = null;
for (let i = 1; i < skulls.length; i++) {
const rect = skulls[i].getBoundingClientRect();
if (rect.top - firstRect.bottom > 2 && rect.width > 0) {
nextRow = rect;
break;
}
}
if (nextRow) {
gapY = nextRow.top - firstRect.bottom;
}
}
}
return { skullW, skullH, gapX, gapY, padX, padY, headerH };
}
calculatePerfectSize(targetWidth, measurements) {
const scale = game.settings.get("cosmos-dh-tweaks", "fearTrackerScale") ?? 1.0;
// Divide measurements by scale to work with unscaled base measurements
const skullW = measurements.skullW / scale;
const skullH = measurements.skullH / scale;
const gapX = measurements.gapX / scale;
const gapY = measurements.gapY / scale;
const padX = measurements.padX / scale;
const padY = measurements.padY / scale;
const headerH = measurements.headerH / scale;
const display = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance).displayFear;
const maxFear = this.maxFear;
if (display === 'bar') {
const barElement = this.element.querySelector('#resource-fear');
const barH = barElement ? (barElement.getBoundingClientRect().height / scale) : 30;
const perfectH = barH + padY + headerH;
const minW = 200;
const targetWUnscaled = targetWidth ? (targetWidth / scale) : 222;
const perfectW = Math.max(minW, targetWUnscaled);
return {
width: perfectW * scale,
height: perfectH * scale
};
} else {
const targetWUnscaled = targetWidth ? (targetWidth / scale) : 222;
let cols = Math.round((targetWUnscaled - padX + gapX) / (skullW + gapX));
cols = Math.max(1, Math.min(maxFear, cols));
const perfectW = cols * skullW + (cols - 1) * gapX + padX + 2;
const rows = Math.ceil(maxFear / cols);
const perfectH = rows * skullH + (rows - 1) * gapY + padY + headerH + 2;
return {
width: perfectW * scale,
height: perfectH * scale
};
}
}
adjustSizeToMaxFear() {
if (!this.element) return;
requestAnimationFrame(() => {
if (!this.element) return;
const measurements = this.getLayoutMeasurements();
const pos = this.position;
const perfect = this.calculatePerfectSize(pos.width, measurements);
if (Math.abs(pos.width - perfect.width) > 1 || Math.abs(pos.height - perfect.height) > 1) {
this.setPosition(perfect);
}
});
}
setPosition(position = {}) {
if (!this.element) return super.setPosition(position);
const measurements = this.getLayoutMeasurements();
if (position.width !== undefined || position.height !== undefined) {
const currentW = position.width !== undefined ? position.width : this.position.width;
const perfect = this.calculatePerfectSize(currentW, measurements);
position.width = perfect.width;
position.height = perfect.height;
}
return super.setPosition(position);
}
_startDrag(e) {
let isDragging = true;
const startX = e.clientX;
const startY = e.clientY;
const pos = this.position;
const startLeft = pos.left;
const startTop = pos.top;
const onMouseMove = (event) => {
if (!isDragging) return;
const dx = event.clientX - startX;
const dy = event.clientY - startY;
this.setPosition({
left: startLeft + dx,
top: startTop + dy
});
};
const onMouseUp = () => {
isDragging = false;
document.removeEventListener('mousemove', onMouseMove);
document.removeEventListener('mouseup', onMouseUp);
};
document.addEventListener('mousemove', onMouseMove);
document.addEventListener('mouseup', onMouseUp);
}
_showContextMenu(e) {
e.preventDefault();
const existing = document.querySelector('.cosmo-fear-context-menu');
if (existing) existing.remove();
const isLocked = game.settings.get("cosmos-dh-tweaks", "lockFearTrackerPosition");
const currentScale = game.settings.get("cosmos-dh-tweaks", "fearTrackerScale") ?? 1.0;
const menu = document.createElement('div');
menu.className = 'cosmo-fear-context-menu';
const lockText = isLocked
? `<i class="fa-solid fa-lock-open"></i> ${game.i18n.localize("COSMOS_DH_TWEAKS.ContextMenu.UnlockPosition")}`
: `<i class="fa-solid fa-lock"></i> ${game.i18n.localize("COSMOS_DH_TWEAKS.ContextMenu.LockPosition")}`;
menu.innerHTML = `
<ul class="cosmo-context-menu-list">
<li class="cosmo-context-menu-item lock-toggle" data-action="toggle-lock">
${lockText}
</li>
<li class="cosmo-context-menu-item reset-position" data-action="reset-position">
<i class="fa-solid fa-arrows-rotate"></i> ${game.i18n.localize("COSMOS_DH_TWEAKS.ContextMenu.ResetPosition")}
</li>
<li class="cosmo-context-menu-item reset-scale" data-action="reset-scale">
<i class="fa-solid fa-expand"></i> ${game.i18n.localize("COSMOS_DH_TWEAKS.ContextMenu.ResetScale")}
</li>
<li class="cosmo-context-menu-header">${game.i18n.localize("COSMOS_DH_TWEAKS.ContextMenu.ScaleHeader")}</li>
<li class="cosmo-context-menu-scale-controls">
<button class="scale-btn ${Math.abs(currentScale - 0.7) < 0.01 ? 'active' : ''}" data-scale="0.7">70%</button>
<button class="scale-btn ${Math.abs(currentScale - 0.85) < 0.01 ? 'active' : ''}" data-scale="0.85">85%</button>
<button class="scale-btn ${Math.abs(currentScale - 1.0) < 0.01 ? 'active' : ''}" data-scale="1.0">100%</button>
<button class="scale-btn ${Math.abs(currentScale - 1.15) < 0.01 ? 'active' : ''}" data-scale="1.15">115%</button>
<button class="scale-btn ${Math.abs(currentScale - 1.3) < 0.01 ? 'active' : ''}" data-scale="1.3">130%</button>
</li>
</ul>
`;
menu.style.position = 'fixed';
menu.style.left = `${e.clientX}px`;
menu.style.top = `${e.clientY}px`;
menu.style.zIndex = 100000;
document.body.appendChild(menu);
menu.querySelector('[data-action="toggle-lock"]').addEventListener('click', async (event) => {
event.preventDefault();
const currentLock = game.settings.get("cosmos-dh-tweaks", "lockFearTrackerPosition");
await game.settings.set("cosmos-dh-tweaks", "lockFearTrackerPosition", !currentLock);
this.updateLockStatus();
menu.remove();
});
menu.querySelector('[data-action="reset-position"]').addEventListener('click', async (event) => {
event.preventDefault();
await game.user.unsetFlag(CONFIG.DH.id, 'app.resources.position');
if (this.rendered) {
const defaultPos = CONFIG.ui.resources.DEFAULT_OPTIONS.position;
await this.setPosition(defaultPos);
}
ui.notifications.info(game.i18n.localize("COSMOS_DH_TWEAKS.Settings.ResetFearPosition.Success"));
menu.remove();
});
menu.querySelector('[data-action="reset-scale"]').addEventListener('click', async (event) => {
event.preventDefault();
await game.settings.set("cosmos-dh-tweaks", "fearTrackerScale", 1.0);
this.updateScale();
this.adjustSizeToMaxFear();
ui.notifications.info(game.i18n.localize("COSMOS_DH_TWEAKS.Settings.ResetFearScale.Success"));
menu.remove();
});
menu.querySelectorAll('.scale-btn').forEach(btn => {
btn.addEventListener('click', async (event) => {
event.preventDefault();
const newScale = parseFloat(btn.dataset.scale);
await game.settings.set("cosmos-dh-tweaks", "fearTrackerScale", newScale);
this.updateScale();
this.adjustSizeToMaxFear();
menu.remove();
});
});
const closeMenu = (event) => {
if (!menu.contains(event.target)) {
menu.remove();
document.removeEventListener('click', closeMenu);
document.removeEventListener('contextmenu', closeMenu);
}
};
setTimeout(() => {
document.addEventListener('click', closeMenu);
document.addEventListener('contextmenu', closeMenu);
}, 0);
}
}
CONFIG.ui.resources = CosmoDhTweaksFearTracker;
}
// Override the Countdown class in CONFIG
const OriginalCountdowns = CONFIG.ui.countdowns;
if (OriginalCountdowns) {
class CosmoDhTweaksCountdowns extends OriginalCountdowns {
async _onRender(context, options) {
await super._onRender(context, options);
if (!game.settings.get("cosmos-dh-tweaks", "minimalCountdownUI")) {
this.element.classList.remove("cosmo-minimal-countdown");
const addBtn = this.element.querySelector(".cosmo-add-countdown");
if (addBtn) addBtn.remove();
return;
}
// Check if there are active countdowns using public API
const countdownData = this._getCountdownData();
let count = 0;
for (const key of Object.keys(countdownData)) {
count += Object.keys(countdownData[key]).length;
}
const hasCountdowns = count > 0;
if (game.user.isGM) {
if (!hasCountdowns) {
this.element.classList.add("cosmo-minimal-countdown");
let addBtn = this.element.querySelector(".cosmo-add-countdown");
if (!addBtn) {
const header = this.element.querySelector("header.countdowns-header");
if (header) {
addBtn = document.createElement("a");
addBtn.className = "cosmo-add-countdown";
addBtn.setAttribute("data-tooltip", game.i18n.localize("COSMOS_DH_TWEAKS.Countdown.add"));
addBtn.innerHTML = '<i class="fa-solid fa-plus"></i><span class="cosmo-add-label">' + game.i18n.localize("COSMOS_DH_TWEAKS.Countdown.add") + '</span>';
addBtn.addEventListener("click", (e) => {
e.preventDefault();
new game.system.api.applications.ui.CountdownEdit().render(true);
});
header.appendChild(addBtn);
}
}
} else {
this.element.classList.remove("cosmo-minimal-countdown");
const addBtn = this.element.querySelector(".cosmo-add-countdown");
if (addBtn) addBtn.remove();
}
} else {
// For players: if there are no countdowns, hide the UI completely.
if (!hasCountdowns) {
this.element.hidden = true;
}
}
}
}
CONFIG.ui.countdowns = CosmoDhTweaksCountdowns;
}
});
Hooks.on("renderTokenHUD", (tokenHUD, html, tokenData) => {
if (!game.settings.get("cosmos-dh-tweaks", "tokenHudSpotlight")) return;
const token = tokenHUD.object;
if (!token) return;
const isGM = game.user.isGM;
let active = false;
if (isGM) {
// Determine if currently spotlighted
const isSpotlighted = game.combat
? (game.combat.combatant?.tokenId === token.id)
: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.SpotlightTracker)?.spotlightedTokens.has(token.document.uuid);
active = isSpotlighted;
} else {
// Players: only proceed if they own the token
if (!token.document.isOwner) return;
const combatant = token.combatant;
active = combatant
? (combatant.system.spotlight?.requesting || false)
: (token.actor?.getFlag("cosmos-dh-tweaks", "requestingSpotlight") || false);
}
const title = isGM
? (active ? game.i18n.localize("COSMOS_DH_TWEAKS.Spotlight.take") : game.i18n.localize("COSMOS_DH_TWEAKS.Spotlight.grant"))
: (active ? game.i18n.localize("COSMOS_DH_TWEAKS.Spotlight.cancel") : game.i18n.localize("COSMOS_DH_TWEAKS.Spotlight.request"));
const activeClass = active ? "active" : "";
const iconClass = active ? "fa-hand-sparkles" : "fa-hand";
// Build the button element
const button = document.createElement("div");
button.className = `control-icon cosmo-spotlight-hud-btn ${activeClass}`;
button.setAttribute("title", title);
button.innerHTML = `<i class="fa-solid ${iconClass}"></i>`;
button.addEventListener("click", async (event) => {
event.preventDefault();
if (isGM) {
// Trigger GM spotlight toggle
if (game.system.api?.macros?.spotlightCombatant) {
await game.system.api.macros.spotlightCombatant(token);
} else {
// Fallback manual update if macro is missing
const combatantCombat = token.combatant
? game.combat
: game.combats.find(combat => combat.combatants.some(x => x.token && x.token.id === token.document.id));
if (combatantCombat) {
const combatant = combatantCombat.combatants.find(x => x.token.id === token.document.id);
if (!combatantCombat.active) {
await combatantCombat.activate();
if (combatantCombat.combatant?.id !== combatant.id) ui.combat.setCombatantSpotlight(combatant.id);
} else {
ui.combat.setCombatantSpotlight(combatant.id);
}
} else {
if (game.combat) await ui.combat.clearTurn();
const spotlightTracker = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.SpotlightTracker);
const isSpotlighted = spotlightTracker.spotlightedTokens.has(token.document.uuid);
if (!isSpotlighted) {
// Clear previous spotlight manually
const previouslySpotlightedUuid = spotlightTracker.spotlightedTokens.size > 0 ? spotlightTracker.spotlightedTokens.first() : null;
if (previouslySpotlightedUuid) {
spotlightTracker.updateSource({ spotlightedTokens: [] });
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.SpotlightTracker, spotlightTracker);
const previousToken = await foundry.utils.fromUuid(previouslySpotlightedUuid);
if (previousToken?.object) previousToken.object.renderFlags.set({ refreshTurnMarker: true });
}
}
spotlightTracker.updateSource({
spotlightedTokens: isSpotlighted ? [] : [token.document.uuid]
});
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.SpotlightTracker, spotlightTracker);
token.renderFlags.set({ refreshTurnMarker: true });
}
}
// Clear spotlight request indicator if GM grants/takes spotlight
if (token.actor?.getFlag("cosmos-dh-tweaks", "requestingSpotlight")) {
await token.actor.setFlag("cosmos-dh-tweaks", "requestingSpotlight", false);
}
} else {
// Player requesting / cancelling spotlight
const combatant = token.combatant;
if (combatant) {
const isRequesting = combatant.system.spotlight.requesting;
const characters = game.combat.turns?.filter(x => !x.isNPC) ?? [];
const orderValues = characters.map(character => character.system.spotlight.requestOrderIndex || 0);
const maxRequestIndex = Math.max(...orderValues, 0);
await combatant.update({
'system.spotlight': {
requesting: !isRequesting,
requestOrderIndex: !isRequesting ? maxRequestIndex + 1 : 0
}
});
} else {
// Out of combat request
const isRequesting = !!token.actor?.getFlag("cosmos-dh-tweaks", "requestingSpotlight");
await token.actor?.setFlag("cosmos-dh-tweaks", "requestingSpotlight", !isRequesting);
}
}
// Rerender HUD to update icon state
tokenHUD.render(true);
});
// In Foundry, HUD HTML can be jQuery. Find col.left and append.
// Supports both jQuery and HTMLElement.
const leftCol = html.find ? html.find('.col.left') : html.querySelector('.col.left');
if (leftCol && leftCol.append) {
leftCol.append(button);
} else if (leftCol) {
leftCol.appendChild(button);
}
});
// Re-render Token HUD if open and its token is updated in combatant spotlight
Hooks.on("updateCombatant", (combatant, change, options, userId) => {
if (!game.settings.get("cosmos-dh-tweaks", "tokenHudSpotlight")) return;
if (canvas.tokens.hud.rendered && canvas.tokens.hud.object?.id === combatant.tokenId) {
canvas.tokens.hud.render(true);
}
});
// Re-render Token HUD if out-of-combat spotlight settings change
Hooks.on("updateSetting", (setting, change, options, userId) => {
if (!game.settings.get("cosmos-dh-tweaks", "tokenHudSpotlight")) return;
const key = setting.key || setting.id;
if (key === "daggerheart.SpotlightTracker" || key === `${CONFIG.DH.id}.SpotlightTracker`) {
if (canvas.tokens.hud.rendered) {
canvas.tokens.hud.render(true);
}
}
});
// Trigger token refresh when Actor changes their requestingSpotlight flag
Hooks.on("updateActor", (actor, change, options, userId) => {
if (!game.ready) return;
const tokens = actor.getActiveTokens();
for (const token of tokens) {
if (token.refresh) token.refresh();
else if (token.renderFlags) token.renderFlags.set({ refreshState: true });
}
if (canvas.tokens.hud.rendered && canvas.tokens.hud.object?.actor?.id === actor.id) {
canvas.tokens.hud.render(true);
}
});
// Trigger token refresh when Token changes
Hooks.on("updateToken", (tokenDoc, change, options, userId) => {
if (!game.ready) return;
const token = tokenDoc.object;
if (token) {
if (token.refresh) token.refresh();
else if (token.renderFlags) token.renderFlags.set({ refreshState: true });
}
if (canvas.tokens.hud.rendered && canvas.tokens.hud.object?.id === tokenDoc.id) {
canvas.tokens.hud.render(true);
}
});
// Render the GM's spotlight request indicator on the token canvas
Hooks.on("refreshToken", (token, options) => {
if (!game.ready) return;
if (!game.user?.isGM) return;
if (!game.settings.get("cosmos-dh-tweaks", "tokenHudSpotlight")) return;
if (!game.settings.get("cosmos-dh-tweaks", "spotlightRequestIndicator")) {
if (token.cosmoSpotlightIndicator) {
token.cosmoSpotlightIndicator.visible = false;
}
return;
}
const inCombat = !!token.combatant;
const requestingInCombat = token.combatant?.system.spotlight?.requesting;
const requestingOutOfCombat = token.actor?.getFlag("cosmos-dh-tweaks", "requestingSpotlight");
const isRequesting = inCombat ? requestingInCombat : requestingOutOfCombat;
if (isRequesting) {
// Safe check to reconstruct if it was destroyed or detached
const isDestroyed = token.cosmoSpotlightIndicator && (token.cosmoSpotlightIndicator.destroyed || !token.children.includes(token.cosmoSpotlightIndicator));
if (isDestroyed) {
token.cosmoSpotlightIndicator = null;
}
if (!token.cosmoSpotlightIndicator) {
const container = new PIXI.Container();
container.name = "cosmoSpotlightIndicator";
// Draw a background circle (gold)
const bg = new PIXI.Graphics();
bg.beginFill(0xc5a45e, 0.9);
bg.lineStyle(1.5, 0xffffff, 1);
bg.drawCircle(0, 0, 11);
bg.endFill();
container.addChild(bg);
// FontAwesome hand-sparkles SVG data URI
const handSparklesSvg = `
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" width="640" height="512">
<path fill="#ffffff" d="M320 0c17.7 0 32 14.3 32 32l0 208c0 8.8 7.2 16 16 16s16-7.2 16-16l0-176c0-17.7 14.3-32 32-32s32 14.3 32 32l0 176c0 8.8 7.2 16 16 16s16-7.2 16-16l0-112c0-17.7 14.3-32 32-32s32 14.3 32 32l0 178.2c-19.2 5.4-34.7 20.4-40.4 40.3l-6.5 22.7-22.7 6.5c-25.2 7.2-42.5 30.2-42.5 56.4 0 22.1 12.4 42 31.4 51.9-27.5 17.8-60.2 28.1-95.4 28.1l-19.2 0c-59.6 0-116.9-22.9-160-64L76.4 341c-16-15.2-16.6-40.6-1.4-56.6s40.6-16.6 56.6-1.4l60.5 57.6c0-1.5-.1-3.1-.1-4.6l0-272c0-17.7 14.3-32 32-32s32 14.3 32 32l0 176c0 8.8 7.2 16 16 16s16-7.2 16-16l0-208c0-17.7 14.3-32 32-32zm-7.3 326.6c-1.1-3.9-4.7-6.6-8.7-6.6s-7.6 2.7-8.7 6.6l-7.3 25.4-25.4 7.3c-3.9 1.1-6.6 4.7-6.6 8.7s2.7 7.6 6.6 8.7l25.4 7.3 7.3 25.4c1.1 3.9 4.7 6.6 8.7 6.6s7.6-2.7 8.7-6.6l7.3-25.4 25.4-7.3c3.9-1.1 6.6-4.7 6.6-8.7s-2.7-7.6-6.6-8.7l-25.4-7.3-7.3-25.4zM104 120l48.3 13.8c4.6 1.3 7.7 5.5 7.7 10.2s-3.1 8.9-7.7 10.2L104 168 90.2 216.3c-1.3 4.6-5.5 7.7-10.2 7.7s-8.9-3.1-10.2-7.7L56 168 7.7 154.2C3.1 152.9 0 148.7 0 144s3.1-8.9 7.7-10.2L56 120 69.8 71.7C71.1 67.1 75.3 64 80 64s8.9 3.1 10.2 7.7L104 120zM584 408l48.3 13.8c4.6 1.3 7.7 5.5 7.7 10.2s-3.1 8.9-7.7 10.2L584 456 570.2 504.3c-1.3 4.6-5.5 7.7-10.2 7.7s-8.9-3.1-10.2-7.7L536 456 487.7 442.2c-4.6-1.3-7.7-5.5-7.7-10.2s3.1-8.9 7.7-10.2L536 408 549.8 359.7c1.3-4.6 5.5-7.7 10.2-7.7s8.9 3.1 10.2 7.7L584 408z"/>
</svg>
`;
const svgDataUri = "data:image/svg+xml;base64," + btoa(unescape(encodeURIComponent(handSparklesSvg)));
const handTexture = PIXI.Texture.from(svgDataUri);
const handSprite = new PIXI.Sprite(handTexture);
handSprite.anchor.set(0.5);
handSprite.width = 13;
handSprite.height = 13 / (640 / 512);
handSprite.position.set(0, -0.5);
container.addChild(handSprite);
token.cosmoSpotlightIndicator = token.addChild(container);
}
// Position the indicator at the top-right of the token container
const size = token.w || 50;
token.cosmoSpotlightIndicator.position.set(size - 10, 10);
token.cosmoSpotlightIndicator.visible = true;
} else {
if (token.cosmoSpotlightIndicator) {
token.cosmoSpotlightIndicator.visible = false;
}
}
});
Hooks.on("destroyToken", (token) => {
if (token.cosmoSpotlightIndicator) {
token.cosmoSpotlightIndicator = null;
}
});
Hooks.on("renderSettingsConfig", (app, html, data) => {
const posInput = html.querySelector
? html.querySelector('[name="cosmos-dh-tweaks.resetFearPosition"]')
: html.find('[name="cosmos-dh-tweaks.resetFearPosition"]')[0];
if (posInput) {
const formGroup = posInput.closest('.form-group');
if (formGroup) {
const formFields = formGroup.querySelector('.form-fields');
if (formFields) {
const button = document.createElement('button');
button.type = 'button';
button.className = 'cosmo-reset-fear-pos-btn';
button.innerHTML = `<i class="fa-solid fa-arrows-rotate"></i> ${game.i18n.localize("COSMOS_DH_TWEAKS.Settings.ResetFearPosition.ButtonText")}`;
button.addEventListener('click', async (e) => {
e.preventDefault();
await game.user.unsetFlag(CONFIG.DH.id, 'app.resources.position');
if (ui.resources && ui.resources.rendered) {
const defaultPos = CONFIG.ui.resources.DEFAULT_OPTIONS.position;
await ui.resources.setPosition(defaultPos);
}
ui.notifications.info(game.i18n.localize("COSMOS_DH_TWEAKS.Settings.ResetFearPosition.Success"));
});
formFields.innerHTML = '';
formFields.appendChild(button);
}
}
}
const scaleInput = html.querySelector
? html.querySelector('[name="cosmos-dh-tweaks.resetFearScale"]')
: html.find('[name="cosmos-dh-tweaks.resetFearScale"]')[0];
if (scaleInput) {
const formGroup = scaleInput.closest('.form-group');
if (formGroup) {
const formFields = formGroup.querySelector('.form-fields');
if (formFields) {
const button = document.createElement('button');
button.type = 'button';
button.className = 'cosmo-reset-fear-scale-btn';
button.innerHTML = `<i class="fa-solid fa-arrows-rotate"></i> ${game.i18n.localize("COSMOS_DH_TWEAKS.Settings.ResetFearScale.ButtonText")}`;
button.addEventListener('click', async (e) => {
e.preventDefault();
await game.settings.set("cosmos-dh-tweaks", "fearTrackerScale", 1.0);
if (ui.resources && ui.resources.rendered) {
ui.resources.updateScale();
ui.resources.adjustSizeToMaxFear();
}
ui.notifications.info(game.i18n.localize("COSMOS_DH_TWEAKS.Settings.ResetFearScale.Success"));
});
formFields.innerHTML = '';
formFields.appendChild(button);
}
}
}
});