add fear tracker options
This commit is contained in:
parent
e020a4efd7
commit
7a20b05c76
3 changed files with 425 additions and 11 deletions
10
lang/en.json
10
lang/en.json
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@ -9,5 +9,13 @@
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"COSMOS_DH_TWEAKS.Spotlight.cancel": "Cancel Spotlight Request",
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"COSMOS_DH_TWEAKS.Spotlight.cancel": "Cancel Spotlight Request",
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"COSMOS_DH_TWEAKS.Spotlight.grant": "Grant Spotlight",
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"COSMOS_DH_TWEAKS.Spotlight.grant": "Grant Spotlight",
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"COSMOS_DH_TWEAKS.Spotlight.take": "Take Spotlight",
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"COSMOS_DH_TWEAKS.Spotlight.take": "Take Spotlight",
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"COSMOS_DH_TWEAKS.Countdown.add": "Add Countdown"
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"COSMOS_DH_TWEAKS.Countdown.add": "Add Countdown",
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"COSMOS_DH_TWEAKS.Settings.RemoveFearTitleBar.Name": "Remove Fear Tracker Title Bar",
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"COSMOS_DH_TWEAKS.Settings.RemoveFearTitleBar.Hint": "Hides the title bar of the Fear Tracker window by default, allowing you to drag it by clicking on empty space.",
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"COSMOS_DH_TWEAKS.Settings.ResetFearPosition.Name": "Reset Fear Tracker Position",
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"COSMOS_DH_TWEAKS.Settings.ResetFearPosition.Hint": "Resets the Fear Tracker window back to its default position and size.",
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"COSMOS_DH_TWEAKS.Settings.ResetFearPosition.ButtonText": "Reset Position",
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"COSMOS_DH_TWEAKS.Settings.ResetFearPosition.Success": "Fear tracker position has been reset.",
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"COSMOS_DH_TWEAKS.ContextMenu.LockPosition": "Lock Position",
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"COSMOS_DH_TWEAKS.ContextMenu.UnlockPosition": "Unlock Position"
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}
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}
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@ -38,6 +38,303 @@ Hooks.once("init", () => {
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}
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}
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});
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});
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game.settings.register("cosmos-dh-tweaks", "removeFearTitleBar", {
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name: "COSMOS_DH_TWEAKS.Settings.RemoveFearTitleBar.Name",
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hint: "COSMOS_DH_TWEAKS.Settings.RemoveFearTitleBar.Hint",
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scope: "client",
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config: true,
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type: Boolean,
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default: true,
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onChange: () => {
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if (ui.resources) {
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ui.resources.updateTitleBarStatus();
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ui.resources.adjustSizeToMaxFear();
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}
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}
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});
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game.settings.register("cosmos-dh-tweaks", "lockFearTrackerPosition", {
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scope: "client",
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config: false,
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type: Boolean,
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default: false
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});
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game.settings.register("cosmos-dh-tweaks", "resetFearPosition", {
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name: "COSMOS_DH_TWEAKS.Settings.ResetFearPosition.Name",
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hint: "COSMOS_DH_TWEAKS.Settings.ResetFearPosition.Hint",
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scope: "client",
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config: true,
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type: Boolean,
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default: false
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});
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// Override the FearTracker class in CONFIG
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const OriginalFearTracker = CONFIG.ui.resources;
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if (OriginalFearTracker) {
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class CosmoDhTweaksFearTracker extends OriginalFearTracker {
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async _onRender(context, options) {
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await super._onRender(context, options);
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if (!this._eventsBound) {
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this._eventsBound = true;
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this.element.addEventListener('contextmenu', (e) => {
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this._showContextMenu(e);
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});
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this.element.addEventListener('mousedown', (e) => {
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const isLocked = game.settings.get("cosmos-dh-tweaks", "lockFearTrackerPosition");
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if (isLocked) {
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if (e.target.closest('header, .window-resize-handle')) {
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e.preventDefault();
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e.stopPropagation();
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return;
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}
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}
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const removeTitleBar = game.settings.get("cosmos-dh-tweaks", "removeFearTitleBar");
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if (removeTitleBar && !isLocked) {
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if (e.button !== 0) return;
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if (e.target.closest('i, .controls, button, input, a, .window-resize-handle')) return;
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e.preventDefault();
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this._startDrag(e);
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}
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}, { capture: true });
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}
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this.updateTitleBarStatus();
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this.updateLockStatus();
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this.adjustSizeToMaxFear();
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}
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updateTitleBarStatus() {
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if (!this.element) return;
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const removeTitleBar = game.settings.get("cosmos-dh-tweaks", "removeFearTitleBar");
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if (removeTitleBar) {
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this.element.classList.add("cosmo-no-title-bar");
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} else {
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this.element.classList.remove("cosmo-no-title-bar");
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}
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}
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updateLockStatus() {
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if (!this.element) return;
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const isLocked = game.settings.get("cosmos-dh-tweaks", "lockFearTrackerPosition");
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if (isLocked) {
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this.element.classList.add("cosmo-position-locked");
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} else {
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this.element.classList.remove("cosmo-position-locked");
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}
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}
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getLayoutMeasurements() {
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const content = this.element.querySelector('.window-content');
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const grid = this.element.querySelector('#resource-fear');
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const skulls = grid ? grid.querySelectorAll('i') : [];
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let skullW = 48;
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let skullH = 48;
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let gapX = 4;
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let gapY = 8;
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let padX = 16;
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let padY = 16;
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let headerH = 0;
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if (content) {
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const style = window.getComputedStyle(content);
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const parsedPadX = parseFloat(style.paddingLeft) + parseFloat(style.paddingRight);
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const parsedPadY = parseFloat(style.paddingTop) + parseFloat(style.paddingBottom);
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if (!isNaN(parsedPadX)) padX = parsedPadX;
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if (!isNaN(parsedPadY)) padY = parsedPadY;
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}
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const header = this.element.querySelector('header.window-header');
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if (header && window.getComputedStyle(header).display !== 'none') {
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headerH = header.offsetHeight || 30;
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}
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if (skulls.length > 0) {
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const first = skulls[0];
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const firstRect = first.getBoundingClientRect();
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if (firstRect.width > 0) skullW = firstRect.width;
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if (firstRect.height > 0) skullH = firstRect.height;
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if (skulls.length > 1) {
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let second = null;
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for (let i = 1; i < skulls.length; i++) {
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const rect = skulls[i].getBoundingClientRect();
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if (Math.abs(rect.top - firstRect.top) < 2 && rect.width > 0) {
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second = rect;
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break;
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}
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}
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if (second) {
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gapX = second.left - firstRect.right;
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}
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let nextRow = null;
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for (let i = 1; i < skulls.length; i++) {
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const rect = skulls[i].getBoundingClientRect();
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if (rect.top - firstRect.bottom > 2 && rect.width > 0) {
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nextRow = rect;
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break;
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}
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}
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if (nextRow) {
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gapY = nextRow.top - firstRect.bottom;
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}
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}
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}
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return { skullW, skullH, gapX, gapY, padX, padY, headerH };
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}
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calculatePerfectSize(targetWidth, measurements) {
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const { skullW, skullH, gapX, gapY, padX, padY, headerH } = measurements;
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const display = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance).displayFear;
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const maxFear = this.maxFear;
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if (display === 'bar') {
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const barElement = this.element.querySelector('#resource-fear');
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const barH = barElement ? barElement.getBoundingClientRect().height : 30;
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const perfectH = barH + padY + headerH;
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const minW = 200;
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const perfectW = Math.max(minW, targetWidth || 222);
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return {
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width: perfectW,
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height: perfectH
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};
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} else {
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const w = targetWidth || 222;
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let cols = Math.round((w - padX + gapX) / (skullW + gapX));
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cols = Math.max(1, Math.min(maxFear, cols));
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const perfectW = cols * skullW + (cols - 1) * gapX + padX;
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const rows = Math.ceil(maxFear / cols);
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const perfectH = rows * skullH + (rows - 1) * gapY + padY + headerH;
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return {
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width: perfectW,
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height: perfectH
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};
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}
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}
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adjustSizeToMaxFear() {
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if (!this.element) return;
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requestAnimationFrame(() => {
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if (!this.element) return;
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const measurements = this.getLayoutMeasurements();
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const pos = this.position;
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const perfect = this.calculatePerfectSize(pos.width, measurements);
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if (Math.abs(pos.width - perfect.width) > 1 || Math.abs(pos.height - perfect.height) > 1) {
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this.setPosition(perfect);
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}
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});
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}
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setPosition(position = {}) {
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if (!this.element) return super.setPosition(position);
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const measurements = this.getLayoutMeasurements();
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if (position.width !== undefined || position.height !== undefined) {
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const currentW = position.width !== undefined ? position.width : this.position.width;
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const perfect = this.calculatePerfectSize(currentW, measurements);
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position.width = perfect.width;
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position.height = perfect.height;
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}
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return super.setPosition(position);
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}
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_startDrag(e) {
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let isDragging = true;
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const startX = e.clientX;
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const startY = e.clientY;
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const pos = this.position;
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const startLeft = pos.left;
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const startTop = pos.top;
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const onMouseMove = (event) => {
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if (!isDragging) return;
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const dx = event.clientX - startX;
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const dy = event.clientY - startY;
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this.setPosition({
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left: startLeft + dx,
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top: startTop + dy
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});
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};
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const onMouseUp = () => {
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isDragging = false;
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document.removeEventListener('mousemove', onMouseMove);
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document.removeEventListener('mouseup', onMouseUp);
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};
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document.addEventListener('mousemove', onMouseMove);
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document.addEventListener('mouseup', onMouseUp);
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}
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_showContextMenu(e) {
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e.preventDefault();
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const existing = document.querySelector('.cosmo-fear-context-menu');
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if (existing) existing.remove();
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const isLocked = game.settings.get("cosmos-dh-tweaks", "lockFearTrackerPosition");
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const menu = document.createElement('div');
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menu.className = 'cosmo-fear-context-menu';
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const lockText = isLocked
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? `<i class="fa-solid fa-lock-open"></i> ${game.i18n.localize("COSMOS_DH_TWEAKS.ContextMenu.UnlockPosition")}`
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: `<i class="fa-solid fa-lock"></i> ${game.i18n.localize("COSMOS_DH_TWEAKS.ContextMenu.LockPosition")}`;
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menu.innerHTML = `
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<ul class="cosmo-context-menu-list">
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<li class="cosmo-context-menu-item lock-toggle" data-action="toggle-lock">
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${lockText}
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</li>
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</ul>
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`;
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menu.style.position = 'fixed';
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menu.style.left = `${e.clientX}px`;
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menu.style.top = `${e.clientY}px`;
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menu.style.zIndex = 100000;
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document.body.appendChild(menu);
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menu.querySelector('[data-action="toggle-lock"]').addEventListener('click', async (event) => {
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event.preventDefault();
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const currentLock = game.settings.get("cosmos-dh-tweaks", "lockFearTrackerPosition");
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await game.settings.set("cosmos-dh-tweaks", "lockFearTrackerPosition", !currentLock);
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this.updateLockStatus();
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menu.remove();
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});
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const closeMenu = (event) => {
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if (!menu.contains(event.target)) {
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menu.remove();
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document.removeEventListener('click', closeMenu);
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document.removeEventListener('contextmenu', closeMenu);
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}
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};
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setTimeout(() => {
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document.addEventListener('click', closeMenu);
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document.addEventListener('contextmenu', closeMenu);
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}, 0);
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}
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}
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CONFIG.ui.resources = CosmoDhTweaksFearTracker;
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}
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// Override the Countdown class in CONFIG
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// Override the Countdown class in CONFIG
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const OriginalCountdowns = CONFIG.ui.countdowns;
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const OriginalCountdowns = CONFIG.ui.countdowns;
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if (OriginalCountdowns) {
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if (OriginalCountdowns) {
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@ -295,16 +592,20 @@ Hooks.on("refreshToken", (token, options) => {
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bg.endFill();
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bg.endFill();
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container.addChild(bg);
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container.addChild(bg);
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// Draw FontAwesome solid e05d hand sparkles icon
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// FontAwesome hand-sparkles SVG data URI
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const style = new PIXI.TextStyle({
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const handSparklesSvg = `
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fontFamily: '"Font Awesome 6 Free"',
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512" width="640" height="512">
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fontWeight: "900",
|
<path fill="#ffffff" d="M320 0c17.7 0 32 14.3 32 32l0 208c0 8.8 7.2 16 16 16s16-7.2 16-16l0-176c0-17.7 14.3-32 32-32s32 14.3 32 32l0 176c0 8.8 7.2 16 16 16s16-7.2 16-16l0-112c0-17.7 14.3-32 32-32s32 14.3 32 32l0 178.2c-19.2 5.4-34.7 20.4-40.4 40.3l-6.5 22.7-22.7 6.5c-25.2 7.2-42.5 30.2-42.5 56.4 0 22.1 12.4 42 31.4 51.9-27.5 17.8-60.2 28.1-95.4 28.1l-19.2 0c-59.6 0-116.9-22.9-160-64L76.4 341c-16-15.2-16.6-40.6-1.4-56.6s40.6-16.6 56.6-1.4l60.5 57.6c0-1.5-.1-3.1-.1-4.6l0-272c0-17.7 14.3-32 32-32s32 14.3 32 32l0 176c0 8.8 7.2 16 16 16s16-7.2 16-16l0-208c0-17.7 14.3-32 32-32zm-7.3 326.6c-1.1-3.9-4.7-6.6-8.7-6.6s-7.6 2.7-8.7 6.6l-7.3 25.4-25.4 7.3c-3.9 1.1-6.6 4.7-6.6 8.7s2.7 7.6 6.6 8.7l25.4 7.3 7.3 25.4c1.1 3.9 4.7 6.6 8.7 6.6s7.6-2.7 8.7-6.6l7.3-25.4 25.4-7.3c3.9-1.1 6.6-4.7 6.6-8.7s-2.7-7.6-6.6-8.7l-25.4-7.3-7.3-25.4zM104 120l48.3 13.8c4.6 1.3 7.7 5.5 7.7 10.2s-3.1 8.9-7.7 10.2L104 168 90.2 216.3c-1.3 4.6-5.5 7.7-10.2 7.7s-8.9-3.1-10.2-7.7L56 168 7.7 154.2C3.1 152.9 0 148.7 0 144s3.1-8.9 7.7-10.2L56 120 69.8 71.7C71.1 67.1 75.3 64 80 64s8.9 3.1 10.2 7.7L104 120zM584 408l48.3 13.8c4.6 1.3 7.7 5.5 7.7 10.2s-3.1 8.9-7.7 10.2L584 456 570.2 504.3c-1.3 4.6-5.5 7.7-10.2 7.7s-8.9-3.1-10.2-7.7L536 456 487.7 442.2c-4.6-1.3-7.7-5.5-7.7-10.2s3.1-8.9 7.7-10.2L536 408 549.8 359.7c1.3-4.6 5.5-7.7 10.2-7.7s8.9 3.1 10.2 7.7L584 408z"/>
|
||||||
fontSize: 13,
|
</svg>
|
||||||
fill: "#ffffff"
|
`;
|
||||||
});
|
const svgDataUri = "data:image/svg+xml;base64," + btoa(unescape(encodeURIComponent(handSparklesSvg)));
|
||||||
const text = new PIXI.Text("\ue05d", style);
|
const handTexture = PIXI.Texture.from(svgDataUri);
|
||||||
text.anchor.set(0.5);
|
const handSprite = new PIXI.Sprite(handTexture);
|
||||||
container.addChild(text);
|
handSprite.anchor.set(0.5);
|
||||||
|
handSprite.width = 13;
|
||||||
|
handSprite.height = 13 / (640 / 512);
|
||||||
|
handSprite.position.set(0, -0.5);
|
||||||
|
container.addChild(handSprite);
|
||||||
|
|
||||||
token.cosmoSpotlightIndicator = token.addChild(container);
|
token.cosmoSpotlightIndicator = token.addChild(container);
|
||||||
}
|
}
|
||||||
|
|
@ -325,3 +626,34 @@ Hooks.on("destroyToken", (token) => {
|
||||||
token.cosmoSpotlightIndicator = null;
|
token.cosmoSpotlightIndicator = null;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
Hooks.on("renderSettingsConfig", (app, html, data) => {
|
||||||
|
const input = html.querySelector
|
||||||
|
? html.querySelector('[name="cosmos-dh-tweaks.resetFearPosition"]')
|
||||||
|
: html.find('[name="cosmos-dh-tweaks.resetFearPosition"]')[0];
|
||||||
|
|
||||||
|
if (input) {
|
||||||
|
const formGroup = input.closest('.form-group');
|
||||||
|
if (formGroup) {
|
||||||
|
const formFields = formGroup.querySelector('.form-fields');
|
||||||
|
if (formFields) {
|
||||||
|
const button = document.createElement('button');
|
||||||
|
button.type = 'button';
|
||||||
|
button.className = 'cosmo-reset-fear-pos-btn';
|
||||||
|
button.innerHTML = `<i class="fa-solid fa-arrows-rotate"></i> ${game.i18n.localize("COSMOS_DH_TWEAKS.Settings.ResetFearPosition.ButtonText")}`;
|
||||||
|
button.addEventListener('click', async (e) => {
|
||||||
|
e.preventDefault();
|
||||||
|
await game.user.unsetFlag(CONFIG.DH.id, 'app.resources.position');
|
||||||
|
if (ui.resources && ui.resources.rendered) {
|
||||||
|
const defaultPos = CONFIG.ui.resources.DEFAULT_OPTIONS.position;
|
||||||
|
await ui.resources.setPosition(defaultPos);
|
||||||
|
}
|
||||||
|
ui.notifications.info(game.i18n.localize("COSMOS_DH_TWEAKS.Settings.ResetFearPosition.Success"));
|
||||||
|
});
|
||||||
|
|
||||||
|
formFields.innerHTML = '';
|
||||||
|
formFields.appendChild(button);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
|
||||||
|
|
@ -103,3 +103,77 @@
|
||||||
border: 1px solid var(--golden, #c5a45e) !important;
|
border: 1px solid var(--golden, #c5a45e) !important;
|
||||||
box-shadow: 0 0 5px rgba(197, 164, 94, 0.5) !important;
|
box-shadow: 0 0 5px rgba(197, 164, 94, 0.5) !important;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* Fear Tracker Window Customizations */
|
||||||
|
#resources.cosmo-no-title-bar header.window-header {
|
||||||
|
display: none !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
#resources.cosmo-no-title-bar {
|
||||||
|
min-height: 4rem !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
#resources.cosmo-position-locked .window-resize-handle {
|
||||||
|
display: none !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Context menu styling */
|
||||||
|
.cosmo-fear-context-menu {
|
||||||
|
background: rgba(24, 22, 46, 0.95);
|
||||||
|
backdrop-filter: blur(10px);
|
||||||
|
border: 2px solid rgb(153, 122, 79);
|
||||||
|
border-radius: 6px;
|
||||||
|
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.5);
|
||||||
|
padding: 4px 0;
|
||||||
|
min-width: 150px;
|
||||||
|
font-family: inherit;
|
||||||
|
}
|
||||||
|
|
||||||
|
.cosmo-context-menu-list {
|
||||||
|
list-style: none;
|
||||||
|
margin: 0;
|
||||||
|
padding: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.cosmo-context-menu-item {
|
||||||
|
padding: 8px 12px;
|
||||||
|
color: #d3d3d3;
|
||||||
|
font-size: 13px;
|
||||||
|
cursor: pointer;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 8px;
|
||||||
|
transition: background-color 0.2s, color 0.2s;
|
||||||
|
}
|
||||||
|
|
||||||
|
.cosmo-context-menu-item:hover {
|
||||||
|
background-color: rgba(197, 164, 94, 0.2);
|
||||||
|
color: #ffffff;
|
||||||
|
}
|
||||||
|
|
||||||
|
.cosmo-context-menu-item i {
|
||||||
|
width: 16px;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Reset button styling */
|
||||||
|
button.cosmo-reset-fear-pos-btn {
|
||||||
|
background: rgba(197, 164, 94, 0.1);
|
||||||
|
border: 1px solid rgb(153, 122, 79);
|
||||||
|
color: #d3d3d3;
|
||||||
|
padding: 4px 12px;
|
||||||
|
border-radius: 4px;
|
||||||
|
cursor: pointer;
|
||||||
|
display: inline-flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 6px;
|
||||||
|
font-size: 13px;
|
||||||
|
font-family: inherit;
|
||||||
|
transition: background-color 0.2s, color 0.2s, border-color 0.2s;
|
||||||
|
}
|
||||||
|
|
||||||
|
button.cosmo-reset-fear-pos-btn:hover {
|
||||||
|
background: rgba(197, 164, 94, 0.25);
|
||||||
|
border-color: #ffffff;
|
||||||
|
color: #ffffff;
|
||||||
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue