fix window size on <100% scale
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1 changed files with 9 additions and 8 deletions
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@ -242,30 +242,31 @@ Hooks.once("init", () => {
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const display = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance).displayFear;
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const maxFear = this.maxFear;
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// Subtract the fixed border buffer from targetWidth before unscaling to get exact content size
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const targetWUnscaled = targetWidth ? Math.max(0, (targetWidth - 8) / scale) : 222;
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if (display === 'bar') {
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const barElement = this.element.querySelector('#resource-fear');
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const barH = barElement ? (barElement.getBoundingClientRect().height / scale) : 30;
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const perfectH = barH + padY + headerH;
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const minW = 200;
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const targetWUnscaled = targetWidth ? (targetWidth / scale) : 222;
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const perfectW = Math.max(minW, targetWUnscaled);
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return {
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width: perfectW * scale,
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height: perfectH * scale
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width: Math.ceil(perfectW * scale) + 8,
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height: Math.ceil(perfectH * scale) + 6
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};
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} else {
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const targetWUnscaled = targetWidth ? (targetWidth / scale) : 222;
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let cols = Math.round((targetWUnscaled - padX + gapX) / (skullW + gapX));
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cols = Math.max(1, Math.min(maxFear, cols));
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const perfectW = cols * skullW + (cols - 1) * gapX + padX + 2;
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const perfectW = cols * skullW + (cols - 1) * gapX + padX;
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const rows = Math.ceil(maxFear / cols);
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const perfectH = rows * skullH + (rows - 1) * gapY + padY + headerH + 2;
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const perfectH = rows * skullH + (rows - 1) * gapY + padY + headerH;
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return {
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width: perfectW * scale,
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height: perfectH * scale
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width: Math.ceil(perfectW * scale) + 8,
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height: Math.ceil(perfectH * scale) + 6
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};
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}
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}
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