From b35fe1cc5e578356bc980a2139b3122a8cc67297 Mon Sep 17 00:00:00 2001 From: cosmo Date: Tue, 14 Jul 2026 02:06:54 +0200 Subject: [PATCH] added readme files --- README.md | 48 +++++++++++++++++++++++++++++++++++++++++++++ bon-temps/README.md | 45 ++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 93 insertions(+) create mode 100644 README.md create mode 100644 bon-temps/README.md diff --git a/README.md b/README.md new file mode 100644 index 0000000..7c3f067 --- /dev/null +++ b/README.md @@ -0,0 +1,48 @@ +# Cosmos Campaign Frames + +Welcome to the **Cosmos Campaign Frames** repository. This project contains a collection of custom, homebrew Campaign Frames designed for the **Daggerheart** tabletop roleplaying game (TTRPG) system. + +Each campaign frame adapts a unique fictional universe or setting, providing setting lore, custom character options (ancestries, communities, classes), custom NPCs/adversaries, and campaign mechanics. + +--- + +## Available Campaign Frames + +### 1. [Echoes of the Hometree](./echoes-of-the-hometree/README.md) +* **Setting Inspiration**: James Cameron's *Avatar* (Pandora) +* **Tone**: Sci-Fi Fantasy, Survival, Rebellion, Eco-Centric +* **Complexity**: Medium +* **Key Features**: + - Playable Na'vi traits (Ancestries & Communities representing Omatikaya, Metkayina, and Olangi clans). + - Rules for bonding with and riding iconic Pandoran creatures like the Ikran (Banshee) and Pa'li (Direhorse). + - Stat blocks for Pandoran wildlife (Viperwolves, Stingbats) and RDA adversaries (AMP Suits, Soldiers). + - Custom weapons and armor matching Na'vi and RDA technology. +* **Explore**: Read the core document: [Echoes of the Hometree.md](./echoes-of-the-hometree/Echoes%20of%20the%20Hometree.md). + +### 2. [Bon Temps](./bon-temps/README.md) +* **Setting Inspiration**: HBO's *True Blood* / Charlaine Harris's *Southern Vampire Mysteries* +* **Tone**: Southern Gothic, Sultry, Suspenseful, Dark Urban Fantasy +* **Complexity**: High +* **Key Features**: + - Playable supernaturals (Humans, Faeries, Shapeshifters, Werewolves, and Werepanthers). + - Custom communities matching rural Louisiana life (Bayou-Born, Small-Town Local, Fangbanger, Hot Shot Reclusive, and Vampire Courtier). + - Custom character transformations: **Vampire (The Undead)**, **V-Addict (The Blood-High)**, and **Necromantic Medium**. + - Setting-specific rules for Silver Vulnerability, Vampire Glamour, and Blood Feeding (Tru Blood vs. living human blood vs. intoxicating Faerie blood). +* **Explore**: Read the core document: [bon_temps.md](./bon-temps/bon_temps.md). + +--- + +## How to Use These Frames + +To use any of the campaign frames in this repository: +1. Navigate to the desired frame's directory. +2. Read the directory's `README.md` for a brief overview and navigation links. +3. Open the core campaign settings document (e.g., `bon_temps.md` or `Echoes of the Hometree.md`) to run your campaign's Session Zero and guide player character creation. + +--- + +## Licensing & Attribution + +These campaign frames are fan-made creations and are not official Daggerheart products. + +They include materials from the Daggerheart System Reference Document (SRD) 1.0, © Critical Role, LLC, and are shared under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at [daggerheart.com](https://www.daggerheart.com). diff --git a/bon-temps/README.md b/bon-temps/README.md new file mode 100644 index 0000000..92a474b --- /dev/null +++ b/bon-temps/README.md @@ -0,0 +1,45 @@ +# Bon Temps + +Welcome to **Bon Temps**, a Daggerheart Campaign Frame inspired by the Southern Gothic and dark urban fantasy universe of *True Blood* and *The Southern Vampire Mysteries*. + +In the humid backwoods of Louisiana, the invention of synthetic blood has allowed vampires to "come out of the coffin." In the small town of Bon Temps, humans and supernaturals must navigate a fragile peace fraught with prejudice, secret desires, and ancient blood feuds. + +**Complexity Rating**: High (introduces custom supernatural ancestries, vampire transformations, and drug/blood addiction mechanics). + +--- + +## Contents + +This campaign frame is divided into the following key documents: + +- **[bon_temps.md](./bon_temps.md)**: The core campaign settings, detailing the pitch, theme, touchstones, key locations (such as Merlotte's Bar & Grill, Fangtasia, and Hot Shot), the inciting incident ("Drained & Discarded"), and core rules adjustments. +- **[heritage.md](./heritage.md)**: Custom character creation options: + - **Ancestries**: Human, Faerie (Fae), Shapeshifter, Werewolf, and Werepanther. + - **Communities**: Bayou-Born, Small-Town Local, Fangbanger, Hot Shot Reclusive, and Vampire Courtier. +- **[transformations.md](./transformations.md)**: Profound, narrative-driven character transformations that introduce unique features and drawbacks: + - **Vampire (The Undead)**: Command of the night, Glamour power, and vulnerabilities to sunlight, silver, and bloodlust. + - **V-Addict (The Blood-High)**: Mortal addiction to vampire blood (V) that grants superhuman rushes followed by steep crashes and withdrawal. + - **Necromantic Medium**: Access to the spirits of the dead with possession risk and sensory spiritual static. + +--- + +## Campaign Mechanics + +In addition to the standard Daggerheart rules, Bon Temps introduces specific rules to emulate the setting's dark urban fantasy tone: +1. **Silver Vulnerability**: Vulnerable supernaturals (Vampires, Werewolves, Werepanthers) take additional damage and lose their shape-shifting or magic abilities when bound by silver. +2. **Blood Feeding**: Rules for vampires feeding on synthetic Tru Blood, living humans, or highly intoxicating and addictive Faerie blood. +3. **Vampire Glamour**: Mental manipulation of mortals, blocked only by the local herb *Vermilion*. +4. **V-Addiction**: High-risk, high-reward supernatural enhancement for human characters. + +--- + +## Getting Started + +To prepare your campaign: +1. Conduct a **Session Zero** using the setting-specific questions found in [bon_temps.md](./bon_temps.md#session-zero-questions) to tie your player characters to the town and its factions. +2. Introduce your players to the setting using **The Pitch** and distribute [heritage.md](./heritage.md) and [transformations.md](./transformations.md) for character creation. +3. Launch the campaign with the inciting incident **"Drained & Discarded"** to drag the party directly into the heart of Bon Temps' local conflicts. + +--- + +*This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at [daggerheart.com](https://www.daggerheart.com).*