initial commit of symbiote files
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39
manifest.json
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39
manifest.json
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{
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"manifestVersion": 1,
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"name": "Daggerheart Dice Roller",
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"summary": "A Symbiote to roll duality dice with advantage or disadvantage",
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"entryPoint": "/roll.html",
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"descriptionFilePath": "/readme.md",
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"version": "0.1",
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"about": {
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"website": "https://example.com",
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"authors": [
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"Jane Doe",
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"John Doe"
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]
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}, "license": "GPL-3.0",
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"api": {
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"version": "0.1",
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"subscriptions": {
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"dice": {
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"onRollResults": "handleRollResult"
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}
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}
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},
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"environment": {
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"webViewBackgroundColor": "#000000",
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"capabilities": [
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"runInBackground"
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],
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"extras": [
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"fonts",
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"colorStyles"
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]
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}
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}
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9
readme.md
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9
readme.md
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This is a very simple Duality Dice Roller for Daggerheart
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Just add your modifiers (if any, can be positive or negative),
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and if it applies select Advantage/Disatvantage.
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As soon as you click the "Roll Duality Dice" Button the roll gets added to the tray,
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from which you can roll the dice like any other roll.
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The result then gets shown int the chat with colored formatting.
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86
roll.css
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86
roll.css
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/* roll.css */
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body {
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margin: 0;
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padding: 2rem;
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background-color: #121212;
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color: #e7c74b;
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font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
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}
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h1 {
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font-size: 2rem;
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margin-bottom: 2rem;
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color: #e7c74b;
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text-align: center;
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}
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.content-row {
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display: flex;
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flex-direction: column;
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gap: 0.5rem;
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margin-bottom: 1.5rem;
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max-width: 300px;
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margin-left: auto;
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margin-right: auto;
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}
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.field-title {
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font-size: 1rem;
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color: #e7c74b;
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}
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input[type="number"],
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select {
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font-size: 1.25rem;
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padding: 0.75rem 1rem;
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border-radius: 8px;
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border: 1px solid #333;
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background-color: #1e1e1e;
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color: #ffffff;
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outline: none;
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transition: border-color 0.3s;
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}
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input[type="number"]:focus,
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select:focus {
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border-color: #5dade2;
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}
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button {
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padding: 0.75rem 1.5rem;
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font-size: 1.25rem;
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background-color: #5dade2;
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color: #121212;
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border: none;
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border-radius: 8px;
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cursor: pointer;
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transition: background-color 0.3s;
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align-self: center;
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}
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button:hover {
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background-color: #3498db;
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}
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.spacer {
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height: 1rem;
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}
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/* Prevent scrollbar on dropdown */
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select {
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appearance: none;
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-webkit-appearance: none;
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-moz-appearance: none;
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background-image: url('data:image/svg+xml;utf8,<svg fill="white" height="24" viewBox="0 0 24 24" width="24" xmlns="http://www.w3.org/2000/svg"><path d="M7 10l5 5 5-5z"/></svg>');
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background-repeat: no-repeat;
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background-position: right 0.75rem center;
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background-size: 1rem;
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padding-right: 2rem;
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}
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/* Optional: hide scrollbar in Firefox */
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select:-moz-focusring {
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color: transparent;
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text-shadow: 0 0 0 #ffffff;
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}
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28
roll.html
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28
roll.html
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<!DOCTYPE html>
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<html>
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<head>
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<title>Daggerheart Dice Roller</title>
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<link rel="stylesheet" href="roll.css">
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<script src="roll.js"></script>
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</head>
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<body>
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<h1 style="margin-top: 0">Duality Dice Roll</h1>
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<div class="content-row">
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<label class="field-title" for="modifier">Modifier</label>
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<input id="modifier" type="number" placeholder="0"></input>
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</div>
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<div class="content-row">
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<label class="field-title" for="adv-disadv">Advantage/Disadvantage</label>
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<select id="adv-disadv" size="1">
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<option value="none">None</option>
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<option value="advantage">Advantage</option>
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<option value="disadvantage">Disadvantage</option>
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</select>
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</div>
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<div class="content-row">
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<span class="spacer"></span>
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<button id="roll-duality" onclick="rollDualityDice()">Roll Duality Dice</button>
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</div>
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</body>
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</html>
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116
roll.js
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116
roll.js
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let trackedIds = {};
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let isGM = false;
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let me;
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function roll(type) {
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let name = document.getElementById("roll-name").value || "Check";
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let dice = document.getElementById("roll-content").value || "1d20";
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let typeStr = type == "advantage" ? " (Adv)" : " (Disadv)";
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TS.dice.putDiceInTray([{ name: name + typeStr, roll: dice }, { name: name + typeStr, roll: dice }], true).then((diceSetResponse) => {
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trackedIds[diceSetResponse] = type;
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});
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}
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async function rollDualityDice() {
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const modifier = parseInt(document.getElementById("modifier").value) || 0;
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const advDisadv = document.getElementById("adv-disadv").value;
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// Define the dice groups
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const diceGroups = [
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{ name: "Hope", roll: "1d12", color: "yellow" },
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{ name: "Fear", roll: "1d12", color: "purple" }
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];
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// Add advantage/disadvantage if applicable
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if (advDisadv === "advantage") {
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diceGroups.push({ name: "Advantage", roll: "1d6" });
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} else if (advDisadv === "disadvantage") {
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diceGroups.push({ name: "Disadvantage", roll: "1d6" });
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}
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// Roll the dice
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const diceSetResponse = await TS.dice.putDiceInTray(diceGroups, true);
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trackedIds[diceSetResponse] = { modifier, advDisadv };
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}
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async function handleRollResult(rollEvent) {
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if (!trackedIds[rollEvent.payload.rollId]) {
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return;
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}
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const trackedData = trackedIds[rollEvent.payload.rollId];
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const { modifier, advDisadv } = trackedData;
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if (rollEvent.kind === "rollResults") {
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const roll = rollEvent.payload;
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let hopeResult = 0;
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let fearResult = 0;
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let advDisadvResult = 0;
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for (const group of roll.resultsGroups) {
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const groupSum = await TS.dice.evaluateDiceResultsGroup(group);
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if (group.name === "Hope") {
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hopeResult = groupSum;
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} else if (group.name === "Fear") {
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fearResult = groupSum;
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} else if (group.name === "Advantage" || group.name === "Disadvantage") {
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advDisadvResult = groupSum;
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}
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}
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// Calculate the final result
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let totalResult = hopeResult + fearResult + modifier;
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if (advDisadv === "advantage") {
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totalResult += advDisadvResult;
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} else if (advDisadv === "disadvantage") {
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totalResult -= advDisadvResult;
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}
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// Determine the outcome
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let outcome = "";
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if (hopeResult === fearResult) {
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outcome = "Critical Success!";
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} else if (hopeResult > fearResult) {
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outcome = "With Hope";
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} else {
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outcome = "With Fear";
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}
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// Display the result in the in-game chat message
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let outcomeColor = "#FFFFFF";
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if (outcome === "Critical Success!") {
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outcomeColor = "#00FF00"; // Green
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} else if (outcome === "With Hope") {
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outcomeColor = "#4FC3F7"; // Light Blue
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} else if (outcome === "With Fear") {
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outcomeColor = "#E57373"; // Red
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}
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const chatMessage = {
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content:
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`<b>Roll Result:</b> ` +
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`<color=#FFD700>Hope ${hopeResult}</color> + ` +
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`<color=#B388FF>Fear ${fearResult}</color>` +
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`${modifier !== 0 ? ` + Modifier ${modifier}` : ""}` +
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`${advDisadvResult !== 0 ? ` + <i>${advDisadv === "advantage" ? "Adv" : "Dis"} ${advDisadvResult}</i>` : ""} = ` +
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`<br><b><color=#FFFFFF>${totalResult}</color></b> ` +
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` <i><color=${outcomeColor}>${outcome}</color></i>`,
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rollId: roll.rollId,
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expanded: true
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};
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TS.chat.send(chatMessage.content, "board").catch((response) => console.error("error in sending chat message", response));
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// Display the result in the console
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console.log(`Total Result: ${totalResult} (${outcome})`);
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displayResult(roll.resultsGroups, roll.rollId);
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} else if (rollEvent.kind === "rollRemoved") {
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delete trackedIds[rollEvent.payload.rollId];
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}
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}
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async function displayResult(resultGroup, rollId) {
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TS.dice.sendDiceResult(resultGroup, rollId).catch((response) => console.error("error in sending dice result", response));
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}
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